Mantle of Inspiration is downright unnerving, and not in a good way. More of a stalker-ish vibe, or should I say stalk-ee?
I think a lot of that comes from different people, so there's that.Funny for all the people that complain that interaction isn't supported enough, they make 2 bard colleges full of out of combat intrigue and they get a lot of complaints that they aren't combat focused enough. Cruel are the ways.....
Because its a death sentence if you are caught with one of those items?
Of course that is a setting reason, and may not apply to other campaigns.
The Glamour bard is pretty legit. The Whisper bard seems like a "here, play a villainous character" option, which I don't dig that much, but some people are all about that, and it seems well made, for the most part.Man, I've got a player who is going fall in love with the glamour bard. I dig the vibe of the whispers bard, too. Yeah, +1 like on both of these.
Also, with a religious wizard subclass and the zealot barbarian, I'm left asking what, no choirboy college?
The 4e Executioner Assassin had poison manufacture as it "daily" powers, and had other class abilities that enabled it to deliver the poisons even on a missed attack roll.
Whether that counts as "working" I'll leave for others to judge - the general view is that this 4e class is a bit underpowered, but I don't think I've heard that the poisoning abilities are part of this.
An Inspiration song that heals and/or gives advantage on saves, some kind of ability to rebuke supernatural evil, etc. I think there is plenty of design space there.College of Divinity is something I would have expected, but as someone who went to bat for the Zealot: Lore Bard taking Cleric spells, with the Acolyte background, hard to see what could be added to that mechanically, given the smaller size of Bard subclasses.
College of Whispers is just begging for an Assassin multiclass...
College of Galmour's abilities seem very awkwardly worded, like text is missing.
"At 14th level, you gain an otherworldly aspect to your appearance that makes you look more fierce and lovely.In addition, through this feature, you can cast sanctuary on yourself. If a creature fails its saving throw against the spell, you also gain advantage on all Charisma checks against the creature for 1 minute, and it has disadvantage on any saving throw it makes against your spells on your next turn."
The phrase "in addition" makes it sound like the first part "you look fierce and lovely" is a benefit, but it has no game effects! Indeed, the entire ability only works if someone is attacking you, which is just weird.
I'm not surprised. You gain an impressive appearance/presence, and that is expected to impact how creatures react to you, etc. I'm not sure what is confusing or awkward here.
The "In addition" phrase usually follows text that provides solid, mechanical benefits. A group might decide that there is no mechanical benefit to impressive looks.