Last weekend, for about the fourth time since starting to play 3e, my group and I started struggling with the turning mechanic used by clerics. I wanted to bounce this off of people and see if you see any glaring errors.
Modified Turning Rules
Turning undead is a supernatural ability that a cleric or paladin can perform as a standard action. It does not provoke attacks of opportunity. You must present a holy symbol to turn undead. Turning is considered an attack. Turning is resolved using an Opposed Check of the Cleric's capability and the Undead's turn resistance.
Times per day: You may attempt to turn undead a number of times per day equal to 3 + CHR modifier. This number may be increased using the extra turning feat.
Range: The range of a turning attempt is a CLOSE radius (25'). The range increases by 5' for every two Cleric levels or every four Paladin levels.
Turning Check: The first step of the turning attempt is to establish how powerful the undead is. This establishes a DC for the turning check. An undead creature has a turn resistance equal to 10+HD+Any Levels of Turn Resistance. Thus, a WIGHT would have a turn resistance score of 10+5+2=DC17.
The Cleric or Paladin rolls against this DC for each undead creature they can see which is in the radius of the turning attempt. The roll made is 1D20+Level+CHR Modifier. Paladins add one for every two complete levels, rather than their level, to the attempt.
Use the variant Degrees of Success (DMG pg 91) to compare the results:
Less than DC No Effect
DC or Above Undead creature halts and will
not close any further with the
cleric. They will not attack the cleric,
and are "demoralized", suffering a
-2 circumstance bonus to all actions
for the remainder of the combat.
(Not cumulative).
DC +10 Undead creature immediately flees
the area of the cleric and the combat
though they still suffer the -2
circumstance bonus. Effect lasts for
10 minutes. If they cannot flee, they
will cower.
DC +20 The undead creature is immediately
destroyed.
Anyone see this blowing up in my face? If so, how come?
Thanks in advance,
Veilheim
Modified Turning Rules
Turning undead is a supernatural ability that a cleric or paladin can perform as a standard action. It does not provoke attacks of opportunity. You must present a holy symbol to turn undead. Turning is considered an attack. Turning is resolved using an Opposed Check of the Cleric's capability and the Undead's turn resistance.
Times per day: You may attempt to turn undead a number of times per day equal to 3 + CHR modifier. This number may be increased using the extra turning feat.
Range: The range of a turning attempt is a CLOSE radius (25'). The range increases by 5' for every two Cleric levels or every four Paladin levels.
Turning Check: The first step of the turning attempt is to establish how powerful the undead is. This establishes a DC for the turning check. An undead creature has a turn resistance equal to 10+HD+Any Levels of Turn Resistance. Thus, a WIGHT would have a turn resistance score of 10+5+2=DC17.
The Cleric or Paladin rolls against this DC for each undead creature they can see which is in the radius of the turning attempt. The roll made is 1D20+Level+CHR Modifier. Paladins add one for every two complete levels, rather than their level, to the attempt.
Use the variant Degrees of Success (DMG pg 91) to compare the results:
Less than DC No Effect
DC or Above Undead creature halts and will
not close any further with the
cleric. They will not attack the cleric,
and are "demoralized", suffering a
-2 circumstance bonus to all actions
for the remainder of the combat.
(Not cumulative).
DC +10 Undead creature immediately flees
the area of the cleric and the combat
though they still suffer the -2
circumstance bonus. Effect lasts for
10 minutes. If they cannot flee, they
will cower.
DC +20 The undead creature is immediately
destroyed.
Anyone see this blowing up in my face? If so, how come?
Thanks in advance,
Veilheim