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The nature of "lawful" 2
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<blockquote data-quote="Hand of Evil" data-source="post: 1766527" data-attributes="member: 371"><p>I apologize. Thinking on this I do not see it the same way. </p><p></p><p>I define good and evil in my game, these are the actions that are going to send you to hell or the promised land, they are a reflection of my campign area and the general belief of the gods I use, they are actions you have to perform day-in and day-out. Most LAWS are based around them. </p><p></p><p>Lawful and Chaotic are how you view and interact/interface with them and the campaign world. </p><p></p><p>This is my view, for my game.</p><p></p><p>Now, in your question, change would have to take place, you have defined what is evil and now you have to adjust the view of your population, this is a period of change of chaos.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 1766527, member: 371"] I apologize. Thinking on this I do not see it the same way. I define good and evil in my game, these are the actions that are going to send you to hell or the promised land, they are a reflection of my campign area and the general belief of the gods I use, they are actions you have to perform day-in and day-out. Most LAWS are based around them. Lawful and Chaotic are how you view and interact/interface with them and the campaign world. This is my view, for my game. Now, in your question, change would have to take place, you have defined what is evil and now you have to adjust the view of your population, this is a period of change of chaos. [/QUOTE]
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The nature of "lawful" 2
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