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D&D 1E The indispensible 1e

The enthusiasm. 1e really reads to me to be like someone saying "Here's something I like and I think you should like it too." Of course it has all the downsides of such an event. But the enthusiasm is very nice.
 

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Minigiant

Legend
Supporter
To 1e, one of the greatest part about 1e was that if you had a very good DM who was a very good adjudicator, there was little stopping him or her from providing a good game.
 


Mircoles

Explorer
The 1e/2e multi-classing is really the only thing that I miss. 3.xe multi-classing has always had the wrong feel to it. 4e hybridization has a similar feel to it without some of the problems, but lacks three class multi-classing.
Dual-classing was interesting too, but I never cared for the no Xp if you use old class abilities rule. Also, that it was exclusive to humans, I didn't care for either.
 

Libramarian

Adventurer
And perhaps one of the most important things: the players don't need to know all of the rules, and a brand-new player doesn't have to learn much before he can start playing. I've never had a new player not "get" how to play Basic D&D or AD&D within minutes, unlike my experience with teaching WotC D&D to new players.
It's funny how WotC D&D makes so much more demands on players from a math-y character optimization perspective, but then the books read like they're grade-school textbooks.

Like:
You should play a Dragonborn if...
- You want to look like a Dragon

Lol I mean...really. I should play a Dragonborn if I want to look like a Dragon. When the picture is right there. I guess the thought was there's nothing lost by trying to write for as broad an audience as possible, but that's just not true. And I just don't understand what portion of humanity is both capable of designing a powerful 4e character and playing them well, but then also needs to be told like this that choosing Dragonborn lets them look like a Dragon.
 


I love 1E, but are people seriously nostalgic for weapon speed factors and weapon vs. AC adjustments? They were one of the first things we ditched for over-complicating the combat system.
 

Stormonu

Legend
You must mean the reprint cover. The cover of the REAL 1E DMG was done by Dave Sutherland III. :) Otus always had a very narrow appeal for me. To me the CONSUMMATE D&D artist was and always will be Trampier.

The reprinted 1E DMG was Easley (as was the 2E DMG), not Otis. Otis did do the covers for the Moldvay/Cook B/X covers of the D&D boxed set.

For a long time, I didn't like Otis's work - something looked wrong or unreal about it, and I much preferred realistic-looking artwork; something you felt you could actually step into, that the fantasy was real (works like Parkinson, Easley, Elmore, etc.). However, I've come to appreciate Otis's work.
 

Stormonu

Legend
I love 1E, but are people seriously nostalgic for weapon speed factors and weapon vs. AC adjustments? They were one of the first things we ditched for over-complicating the combat system.

Weapon speeds, yes, they were mostly a good idea. They actually gave a reason why some folks might choose a smaller, lighter weapon like a dagger instead of always grabbing for a two-handed sword.

Vs. AC adjustments were a little too fiddly for my tastes.
 

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