There are a couple of ways of getting a full attack at the end of a charge - there's a barbarian variant (lion totem) in UA and there's some manoeuvre in the tome of battle which does the same thing I think. Alternately Sudden Leap (ToB, Tiger Claw 1) lets you move as far as your (standing) jump check lets you on a swift action. Again in ToB there's a 7th? level Diamond Mind manoeuvre which lets you convert a swift action into an actual move action. Finally, White Raven Tactics (ToB, White Raven 3) is widely agreed to be broken, you can use it to mess around with initiative results which can have a similar effect.
I think Marshals can grant others extra move actions too, but I don't own the book where they're described.