# of scrolls | Name | Description |
10 | Identify M | Determines properties of magic item. |
8 | Detect Magic | Detects spells and magic items within 60 ft. |
8 | Read Magic | Read scrolls and spellbooks. |
4 | Daze Monster | Living creature of 6 HD or less loses next action. |
4 | Detect Poison | Detects poison in one creature or small object. |
4 | Light | Object shines like a torch. |
4 | Ghost Sound | Figment sounds. |
4 | Disrupt Undead | Deals 1d6 damage to one undead. |
4 | Launch Item | Hurls Fine item up to Medium range. |
4 | Mage Hand | 5-pound telekinesis. |
4 | Mending | Makes minor repairs on an object. |
4 | Message | Whispered conversation at distance. |
4 | Stick | Glues an object weighing 5 pounds or less to another object. |
4 | Arcane Mark | Inscribes a personal rune (visible or invisible). |
4 | Alarm | Wards an area for 2 hours/level. |
4 | Dispel Ward | As dispel magic, but affects only wards. |
4 | Ectoplasmic Armor | Gain armor bonus against incorporeal touch attacks. |
4 | Endure Elements | Exist comfortably in hot or cold environments. |
4 | Hold Portal | Holds door shut. |
4 | Ironguts | Subject gains +5 bonus on saving throws against poison. |
4 | Protection from Evil | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
4 | Shield | Invisible disc gives +4 to AC, blocks magic missiles. |
4 | Buzzing Bee | Bee gives subject –10 penalty on Move Silently and hinders Concentration checks. |
4 | Deep Breath | Your lungs are filled with air. |
4 | Grease | Makes 10-ft. square or one object slippery. |
4 | Kelgore's Fire Bolt | 1d6 fire damage/level (max 5d6); if successful fire save, then 1d6 regular damage |
4 | Mage Armor | Gives subject +4 armor bonus. |
4 | Mount | Summons riding horse for 2 hours/level. |
4 | Obscuring Mist | Fog surrounds you. |
4 | Summon Monster I | Calls extraplanar creature to fight for you. |
4 | Summon Undead I | Summons undead to fight for you. |
4 | Unseen Servant | Invisible force obeys your commands. |
4 | Wall of Smoke | Wall of black smoke obscures vision and nauseates those who pass through. |
4 | Appraising Touch | Gain +10 bonus on Appraise checks. |
4 | Comprehend Languages | You understand all spoken and written languages. |
4 | Detect Secret Doors | Reveals hidden doors within 60 ft. |
4 | Detect Undead | Reveals undead within 60 ft. |
4 | Instant Locksmith | Make Disable Device or Open Lock check at +2 as free action. |
4 | Master’s Touch | You gain proficiency in a weapon or shield touched for 1 minute/level. |
4 | Sniper’s Shot | No range limit on next ranged sneak attack. |
4 | Spontaneous Search | Instantly Search area as if having taken 10. |
4 | True Strike | +20 on your next attack roll. |
4 | Charm Person | Makes one person your friend. |
4 | Distract | Subjects take –4 on Concentration, Listen, Search, and Spot. |
4 | Hypnotism | Fascinates 2d4 HD of creatures. |
4 | Incite | Subjects can’t ready actions or delay. |
4 | Inhibit | Subject delays until next round. |
4 | Rouse | Awakens creatures in area |
4 | Shock and Awe | Flat-footed creatures get –10 on initiative. |
4 | Sleep | Puts 4 HD of creatures into magical slumber. |
4 | Whelm | Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6) |
4 | Bigby's Tripping Hand | Hand trips subject |
4 | Luminous Gaze | Your eyes emit light, dazzle creatures. |
4 | Magic Missile | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
4 | Persistent Blade | Blade of force attacks subject, automatically flanks. |
4 | Tenser’s Floating Disk | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
4 | Net of Shadows | Ordinary shadows that provide concealment to all in the area. |
4 | Nystul’s Magic Aura | Alters object’s magic aura. |
4 | Silent Image | Creates minor illusion of your design. |
4 | Ventriloquism | Throws voice for 1 min./level. |
4 | Cause Fear | One creature of 5 HD or less flees for 1d4 rounds. |
4 | Accelerated Movement | Balance, Climb, or Move Silently at normal speed with no penalty on skill check. |
4 | Animate Rope | Makes a rope move at your command. |
4 | Cheat | Caster rerolls when determining the success of a game of chance. |
4 | Ebon Eyes | Subject can see through magical darkness. |
4 | Enlarge Person | Humanoid creature doubles in size. |
4 | Erase | Mundane or magical writing vanishes. |
4 | Expeditious Retreat | Your speed increases by 30 ft. |
4 | Feather Fall | Objects or creatures fall slowly. |
4 | Mage Hand, Greater | As mage hand, but medium range and up to 40 lb. |
4 | Nerveskitter | Subject gains +5 bonus on initiative checks. |
4 | Portal Beacon | You grant others knowledge of a magic portal’s location. |
4 | Reduce Person | Humanoid creature halves in size. |
4 | Remove Scent | Hides touched creature’s scent. |
4 | Scatterspray | Group of small objects fl ies apart in a burst. |
4 | Slide | Move subject 5 feet. |
2 | Arcane Lock M | Magically locks a portal or chest. |
2 | Dispelling Touch | Dispel one magical effect on touched subject |
2 | Ectoplasmic Feedback | Incorporeal attackers take 1d6 damage + 1/level. |
2 | Portal Alarm | You are alerted when a creature passes through a warded portal. |
2 | Protection from Arrows | Subject immune to most ranged attacks. |
2 | Dimension Hop | Teleport subject short distance |
2 | Fog Cloud | Fog obscures vision. |
2 | Glitterdust | Blinds creatures, outlines invisible creatures. |
2 | Kelgore's Grave Mist | 1d6 cold damage/level, cause fatigue, partially ignores spell resistance |
2 | Summon Monster II | Calls extraplanar creature to fight for you. |
2 | Summon Swarm | Summons swarm of bats, rats, or spiders. |
2 | Web | Fills 20-ft.-radius spread with sticky spiderwebs. |
2 | Chain of Eyes | See through other creatures’ eyes. |
2 | Detect Thoughts | Allows “listening” to surface thoughts. |
2 | Locate Object | Senses direction toward object (specific or type). |
2 | Marked Object | You gain bonus to track a specific being. |
2 | Master's Touch | Subject gains immediate +4 bonus on a skill check |
2 | See Invisibility | Reveals invisible creatures or objects. |
2 | Entice Gift | Subject gives caster what it’s holding. |
2 | Continual Flame M | Makes a permanent, heatless torch. |
2 | Darkness | 20-ft. radius of supernatural shadow. |
2 | Light of Mercuria | You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. |
2 | Scorching Ray | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
2 | Seeking Ray | Ray deals 4d6 electricity damage, ignores concealment and cover, you gain +4 on attacks with rays against subject |
2 | Blur | Attacks miss subject 20% of the time. |
2 | Dark Way | Creates temporary unbreakable bridge supporting up to 200 lb./level. |
2 | Hypnotic Pattern | Fascinates (2d4 + level) HD of creatures. |
2 | Invisibility | Subject is invisible for 1 min./level or until it attacks. |
2 | Mirror Image | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
2 | Phantasmal Assailants | Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. |
2 | Command Undead | Undead creature obeys your commands. |
2 | Life Bolt | 1 ray/2 levels draws 1 hp from you to deal 1d12 damage to undead. |
2 | Scare | Panics creatures of less than 6 HD. |
2 | Shroud of Undeath | Negative energy shroud makes undead perceive you as undead. |
2 | Alter Self | Assume form of a similar creature. |
2 | Bull’s Strength | Subject gains +4 to Str for 1 min./level. |
2 | Cat’s Grace | Subject gains +4 to Dex for 1 min./level. |
2 | Darkvision | See 60 ft. in total darkness. |
2 | Eagle’s Splendor | Subject gains +4 to Cha for 1 min./level. |
2 | Earthbind | Subject creature can’t fly. |
2 | Ghost Touch Armor | Armor works normally against incorporeal attacks. |
2 | Knock | Opens locked or magically sealed door. |
2 | Levitate | Subject moves up and down at your direction. |
2 | Rope Trick | As many as eight creatures hide in extradimensional space. |
2 | Slide, Greater | Move subject 20 feet. |
2 | Speak to Allies | Subjects can converse at distance without moving lips. |
2 | Spider Climb | Grants ability to walk on walls and ceilings. |
2 | Whispering Wind | Sends a short message 1 mile/level. |
1 | Stay the Hand | Change subject creature's attitude to helpful for 1 round |
1 | Reflective Disguise | Viewers see you as their own species and gender. |
1 | Swim | Subject gains swim speed, +8 bonus on Swim checks. |