Hi, all.
The vast majority of my time as a RPG GM has been spent running various FRPGs. I’ve utilized various adventure formats over the years, from sandbox to plot-on-rails, but my most successful adventures and campaigns have followed the format of specific NPCs & monsters for setting the stage plot-wise combined with specific locations. Everything else is fairly sandbox in nature as regardless of player age or group, players will go in unexpected directions and the vast majority of my memorable sessions allow for this kind of freedom. Plot is always there, but as framework rather than heavily rooted in scripted events.
However, I started gaming more on the sci-fi side with the Star Frontiers RPG, and always come around to needing to scratch my sci-fi, superhero, or modern RPG itch. Aside from those early Star Frontiers days, however, none of the campaigns have really had the stamina to last any significant length of time. They certainly haven’t had the longevity of my fantasy campaigns.
When dealing with the modern-times or sci-fi futures, however, the number of player options, technology available (computers, communication, transportation, etc.) exponentially increases the options available to players.
Looking at my adventures from my last sci-fi campaign, I found them to be very plot-heavy. The detailed NPCs were still there, but detailed locations/settings were largely absent.
I’m trying to ramp up a superhero campaign and I’m hoping to avoid the pitfalls of the past. My concern, however, is that comics/video games/movies that feature superheroes are all scripted start-to-end.
So I’m curious how other GMs have successfully tackled the issue of adventure writing/design & campaign planning in superhero RPGs? (although it would apply to sci-fi as well) How have you structured your adventures & campaign so that you’re not winging it all of the time but don’t force the players into a railroad just to make the plot/adventure work?
The vast majority of my time as a RPG GM has been spent running various FRPGs. I’ve utilized various adventure formats over the years, from sandbox to plot-on-rails, but my most successful adventures and campaigns have followed the format of specific NPCs & monsters for setting the stage plot-wise combined with specific locations. Everything else is fairly sandbox in nature as regardless of player age or group, players will go in unexpected directions and the vast majority of my memorable sessions allow for this kind of freedom. Plot is always there, but as framework rather than heavily rooted in scripted events.
However, I started gaming more on the sci-fi side with the Star Frontiers RPG, and always come around to needing to scratch my sci-fi, superhero, or modern RPG itch. Aside from those early Star Frontiers days, however, none of the campaigns have really had the stamina to last any significant length of time. They certainly haven’t had the longevity of my fantasy campaigns.
When dealing with the modern-times or sci-fi futures, however, the number of player options, technology available (computers, communication, transportation, etc.) exponentially increases the options available to players.
Looking at my adventures from my last sci-fi campaign, I found them to be very plot-heavy. The detailed NPCs were still there, but detailed locations/settings were largely absent.
I’m trying to ramp up a superhero campaign and I’m hoping to avoid the pitfalls of the past. My concern, however, is that comics/video games/movies that feature superheroes are all scripted start-to-end.
So I’m curious how other GMs have successfully tackled the issue of adventure writing/design & campaign planning in superhero RPGs? (although it would apply to sci-fi as well) How have you structured your adventures & campaign so that you’re not winging it all of the time but don’t force the players into a railroad just to make the plot/adventure work?