Balfore
Explorer
I'm just unclear what benefit creating inert duplicates of yourself that are sealed inside a container, and then polymorphing that container (with inert body inside it) into a creature is supposed to accomplish. They're only duplicates in the loosest sense.
You should also decide what will occur if the original dies. Does the clone spell fail because the vessel was polymorphed? Does the original's soul enter the first (or last) clone made such that he now has hundreds of lives (careful with this one, since players with a lot of time might be able to do the same at very high levels)? Does the strain of having that many clones shatter the original soul, and each clone activates but is insane due to receiving merely a fractured shard of the original soul? The simplest answer would be to simply rule that a creature can only have one clone at a time (although that admittedly doesn't help you create a multitude of duplicates).
One option might be that the wizard in question researched a new spell to accomplish exactly what he needs. Maybe it's a variant of true polymorph that makes copies of the caster out of inanimate objects. Or a variant of Clone where, once mature, the clone body becomes active (albeit without a soul). Frankly, this is the route I would go. Since researching new spells is 'legal', your rules lawyers won't have a leg to stand on. If they want to be able to do the same thing, they can take the time and expense to research the same spell too.
That's why I was wondering about true polymorph. Couldn't the Sims cast True Polymorph on anything and make real copies of the Master?If I was a high level Necromancer with hundreds, if not thousands of years experience, I would just make up a new ritual spell to create my own horde of biological copies.
Seriously, that's what Wizards do, especially when they are NPCs, it's more efficient. Then if you want the PC's to have that kind of power for whatever bizarre reason, you just give them the Necromancer's spell book at the end of the day.
But the more important question, is why? What is the endgame here? A bunch of Decoys, A cult? I don't think cults work if the creatures don't have souls to begin with.
At nearly the same CR rating?
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