RangerWickett
Legend
I work at a library, and a coworker and I had a conversation about me possibly running a 1 hour game for some staff who've never played RPGs before, as part of a series of staff members sharing their hobbies.
I've run simple systems before, but how simple do you think I could go and still have it be fun and meaningful? Three ability scores, d20s for attacks and skills, d6s for damage?
I'd try to fit in one bit of role-playing, one bit of exploring, one fight, and one puzzle. It would be neat if I could have at least a rudimentary sort of character creation where they got maybe 3 choices, and could pick from four options for each, ideally with cool illustrations.
This is all very tentative now. Does anyone know a really easy system to use? Should I use something geared for kids like No Thank You, Evil? Or should I write one?
I've run simple systems before, but how simple do you think I could go and still have it be fun and meaningful? Three ability scores, d20s for attacks and skills, d6s for damage?
I'd try to fit in one bit of role-playing, one bit of exploring, one fight, and one puzzle. It would be neat if I could have at least a rudimentary sort of character creation where they got maybe 3 choices, and could pick from four options for each, ideally with cool illustrations.
This is all very tentative now. Does anyone know a really easy system to use? Should I use something geared for kids like No Thank You, Evil? Or should I write one?