In this debacle, there is a silver lining. Regardless what they do now, the trust is broken. You've heard many 3PP say they are working on their own systems. I'm not different.
This is an opportunity to re-tool Bugbears&Borderlands. Most of the original scope still in place: keep it simple, streamlined, and easy to learn. What's being removed is the stepping stone to 5e. By removing the OGL from it (and thus any reference to SRD material), the game mechanics are being re-tooled as well. It's allowing me to do things I didn't do for the sake of keeping it 5e compatible. Without that yoke, some really nice changes are coming, such as:
- no saving throws. It's even simpler now as everything is a skill check.
- no Vancian magic. Spell point system. This allows greater flexibility, both in how you use your magic (not tied to preparation or slots any longer) and in that you can overcharge spells for greater affect
- desperation mechanic. If you drop below half your hit points, you gain a feature or trait that kicks in, inspired by desperation. Warriors get damage reduction, infiltrators (previously experts) gain additional movement speed and skill bonuses, and wizards gain a reduction in spell point costs. Monsters get them too, something thematically fitting for the monster.
- Heroic and Villain points. Earn heroic points by doing something cool or exceptional. Use them to reroll any one dice and take either result, or to cancel out a monster's use of villain points. Monsters get villain points. Same thing, only they can use them to force you to reroll. Only epic monsters get them, so don't worry about cannon fodder screwing up your crits.
Those are just some of the changes. While I won't enjoy the market or branding of 5e, it's kinda liberating to feel more free in game design. I'm curious to hear from other publishers how they are approaching this, and from other gamers as to what they are hoping to see come out now that more games won't be tied to the OGL. + thread please.