Code:
[B]Name:[/B] Jamilee Valhaeris, called the Maimed
[B]Classes:[/B] Fighter 1 / Necromancer 1
[B]Race:[/B] Grey Elf
[B]Size:[/B] M (5'2")
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral
[B]Religion:[/B] Gliran
[B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 1/1 [B]XP:[/B] 1536
[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 15
[B]Con:[/B] 12 +1 (06p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B] N/A
[B]Int:[/B] 16 +3 (06p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] N/A
[B]Wis:[/B] 10 -- (02p.) [B]Init:[/B] +4 [B]Spell Save:[/B] 13 + Spell Lvl.
[B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -- [B]Spell Fail:[/B] 10%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +1 +4 +0 +0 +0 19
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 15
[B]Ftr 1 Wiz 1 Mod Misc Total[/B]
[B]Fort:[/B] +2 +0 +1 +3
[B]Ref:[/B] +0 +0 +4 +4
[B]Will:[/B] +0 +2 -- +2*
*: +2 racial bonus vs. Enchantment spells or effects.
[B]Weapon Attack Damage Critical[/B]
Mw. Cutlass +6 1d6+1 18-20/x2
or
Mw. Cutlass (main hand) +4 1d6+1 18-20/x2
Shortsword (off hand) +2 1d6 19-20/x2
or
Mw. Comp. Longbow +6 1d8+1 20/x3 (110 ft)
[B]Languages:[/B] Common, Elven; bonus: Draconic, Sylvan, Orc.
[B]Abilities:[/B]
Racial (Grey Elf):
*Immunity to Sleep effects; +2 vs. Enchantment spells or effects
*Low-Light Vision
*Keen Senses: +2 Listen, +2 Spot, +2 Search. Passing within 5ft of a
secret door entitles Jamilee to a Search check to notice it.
*Martial Weapon Proficiencies for longsword, rapier, longbow, shortbow.
*Favoured class: Wizard.
Class features (Fighter):
*Bonus fighter feat at level 1
*Proficiencies: light, medium, and heavy armour, all simple weapons,
all martial weapons.
Class features (Necromancer)
*Arcane Spellcasting, CL 1
*Scribe Scroll as a bonus feat
*Familiar summoning. Jamilee has summoned a raven familiar, Pest,
detailed below.
*Specialized school: Necromancy. One extra Necromancy spell slot/level, +2
on Spellcraft checks pertaining to Necromancy spells.
*Barred schools: Illusion, Enchantment
[B]Feats:[/B]
Level 1: Weapon Finesse
Bonus (Fighter 1): Two-Weapon Fighting
Bonus (Wizard 1): Scribe Scroll
Bonus (Familiar): Alertness (active when familiar is within 5ft.)
[B]Skill Points:[/B] 25 [B]Max Ranks:[/B] 5/2.5
[B]Skills Total Ranks Mod Misc[/B]
Craft(Armoursmithing) +10 5 +3 +2 Mw. Tools
Craft(Weaponsmithing) +10 5 +3 +2 Mw. Tools.
Heal +2 2.0* --
Knowledge (Arcana) +4 1 +3
Ride +8 4 +4
Spellcraft +5 2 +3
Swim +5 4 +1
Appraise +3(6) 0 +3 (+3 Familiar bonus&)
Spot +2(4) 0 -- +2 Racial, (+2 Alertness&)
Listen +2(4) 0 -- +2 Racial, (+2 Alertness&)
Search 5 0 +3 +2 Racial
*: Cross-class
&: Whenever Pest is within 5 ft
[B]Equipment: Cost Weight[/B]
Worn or Carried:
Monk's Outfit ----- -----
Shortsword 10.00 2
Masterwork Cutlass 320.00 2
Signal whistle 0.80 -----
Mithral Buckler 1015.00 2.5
Mithral Chain Shirt 1100.00 12.5
Spell component pouch 5.00 2.0
MW Composite Longbow 530.00 1.5 Darkwood, STR mod +1
Arrows (20) 1.00 3.0
Belt pouch: 1.00 0.5
Flint and steel 1.00 -----
Whetstone 0.02 1
Backpack: 2.00 2
Spellbook 15.00 3
Ink (1 vial) 8.00 -----
Parchment sheet (x5) 1.00 -----
Inkpen 0.10 -----
Spade 2.00 8.0
------ +
40.0 lb
On horse or in saddlebags:
Light Warhorse 150.00 -----
Saddle, riding 10.00 25 lb
Bit and bridle 2.00 1 lb
Saddlebags 4.00 8 lb
Waterskin 1.00 4 lb
Trail rations (8 days) 4.00 8 lb
Bedroll 0.10 5 lb
Winter blanket 0.50 3 lb
Artisan's tools, MW 55.00 5 lb
Sling Bullets (10) 0.10 5 lb
Sling ----- -----
Horse feed 0.20 30 lb
---------------------------------------- +
Gear value: 3236gp, 7sp, 2cp 134.0 lb
[B]Carried Weight:[/B] 40.0 lbs [B]Money:[/B] 4 gp, 2 sp, 1cp.
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 43 86 87-130 260 650
(In default configuration, Jamilee is carrying a light load. Her Light
Warhorse is at light load, carrying 134 + 88 = 222 lbs total.)
[B]Age:[/B] 129
[B]Height:[/B] 5'9"
[B]Weight:[/B] 88lbs
[B]Eyes:[/B] Amber
[B]Hair:[/B] Silver
[B]Skin:[/B] Fair (and plenty scarred)
[B]Spellcasting[/B]
Spellbook Contents:
0: All PHB Cantrips
1 (3 + 3 Int): Protection from Evil, Shield, Mage Armor,
Cause Fear, Chill Touch, Magic Weapon.
Default memorization:
Lvl. 0 (3 +1 Nec): Light x2, Detect Magic, Touch of Fatigue
Lvl. 1 (1 +1 Int, +1 Nec): Shield, Protection from Evil, [s]Cause Fear[/s]
[B]Familiar[/B]
Pest, Raven familiar
Tiny magical beast
2 HD, 7 hp
Speed: 10 ft., Fly 40 ft. (Average man.)
AC 15 (+2 Dex, +2 Size, +1 Nat. Arm.)
Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5
Full Attack: Claws +5 melee (+1 BAB, +2 Dex, +2 Size), 1d2-5
SQ: Low-light vision, bestow Alertness, share spells, empathic link,
Improved Evasion.
Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Saves: Fort:+2 (+2 base)
Ref: +4 (+2 base, +2 Dex)
Wil: +4 (+2 base from Jamilee, +2 Wis)
Skills: Listen +5 (1 rank, +2 Wis, +2 Alertness)
Spot +7 (3 ranks, +2 Wis, +2 Alertness)
Heal +4 (2 ranks from Jamilee, +2 Wis)
Knowledge (Arcana) -1 (1 rank from Jamilee, -2 Int)
Spellcraft +0 (2 ranks from Jamilee, -2 Int)
Others*
Feats: Weapon Finesse, Alertness
Pest speaks Common.
(*: In principle Pest's skill ranks default to those of Jamilee, but
since he either cannot use them, or has only a vanishing chance of
ever being in a situation where he needs them, many are not listed
here.)
[sblock=Brief Background]
Most Elves, especially the Gray Elves, have the extraordinary privilege of being pretty much
born with fair countenances, voices like nightingales, commanding intellects, and long-lived lives, in which these great spirits generally proceed to further develop these regal bearings to even greater heights.
Not so in the case of Jamilee Valhaeris, a lateborn daughter of the House Valhaeris, who even as a child was as plain-looking as a peasant's daughter, and explicitly not the kind of pure-hearted, common but fair peasant girl the heroes in the stories tend to have romantic interludes with. She was her father Soheil's great disappointment, and his greater disappointment when she grew up. Like most ruthlessly pragmatic nobles who find themselves gifted with a daughter, he'd intended to marry her off to an allied house or treaty partner as soon as possible; and, Nature being what it is, ugly brides aren't in much demand.
You might object, and say that Jamilee is getting a raw deal here. Surely physical beauty isn't everything, and surely her personality must've counted for something. You'd be right to ask, except that she didn't exactly have a beautiful personality either. "Headstrong" and "impetuous" do not even begin to cover it; pretty much as soon as she caught wind of her father's lacking love for her, and learned to speak, she made it her mission in life to do and say pretty much the opposite of whatever she was told to do. Her family want her to be a refined young lady; so she'd get into scraps at every opportunity. Growing up, she was taught the rudiments of magic; she took every opportunity to shirk her lessons and loaf about the House's smithies instead.
When she came of age, she made a beeline for one of the toughest, most common, dirty and violent vocations Rivenblight has on offer, and joined the City Watch. Her father instantly disowned her. At the time, she didn't care one whit. For three decades, she was as content as she could be; she learned how to fight for keeps, expanded greatly on the smithing tricks and skills she picked up in her youth, and most importantly, fell in with a splinter sect of Gliranites calling themselves the Path of Razors - mostly made up of disillusioned youth and a few slightly psychopathic souls, partially influenced by Arrhim's
Tractatus of Peace; they believe that even if Arrhim's going way overboard with his philosophy of the strong's necessary dominion over the weak, he has correctly hit upon the idea that the "strength" it refers to is
never a bad thing to have, and acquiring it is a worthy life goal in and of itself.
Ironically, these teachings roused her interest in studying magic again, the very thing she absolutely
detested doing in her youth. Indulging that interest had to wait for a while, because absolutely no one in her home town would tutor her; either they weren't going to do so to begin with, or they were now reluctant to teach someone who had very obviously and very definitely fallen out of favor with one of the major families in the city. Her mounting frustration over this, limited prospects in the Watch, and a near-death incident while on duty which involved a slashed throat and a fall down several dozen yards of sheer cliff finally made her quit, and use her severance pay to finance a trip to Orussus; she reckoned that many humans, while not the most lofty creatures about, still have the
drive to them that the Path predicts would lead them to great heights, discover deeply arcane secrets, and not leastly lead them to ignore such trivialities as a prospective apprentice's light purse and poor political status.
Rooting about the underside of Orussus, she more or less stumbled across a necromancer named Marcus Venn. She found the bald, short, stocky, man somewhat distasteful, but undeniably talented in the Art, less crazed than most stories make necromancers out to be, and willing to give her a lot of leeway. He, on his part, found her eager to learn, roughly as antisocial and untalkative as himself, and therefore a perfect fit for someone to spend more than a few hours with; most importantly, she was not so squeamish as to refuse to do the more exhausting, grisly, unclean, or otherwise undesireable chores involved with the job, like scrubbing floors(*), donating the occasional pint of blood, or grave-robbing.
Their bargain has held up. So far.
(*: You might think this is not a particularly unpleasant duty, but just try to imagine what kind of litter a death-obsessed pseudo-scholar might leave around his workbench.)
[/sblock]
[sblock=XP, Cash, Gear & CP Logs]
Cash & Gear
Left after purchasing starting gear: 5 gp, 5 sp, 8cp.
Gained 2 potions of Cure Light Wounds during
Long live the Queen. Drank one during the adventure.
Reward from
Long Live the Queen: 91 pp.
Income, sales, and expenses after LLtQ:
Code:
Income
Cash on hand, after starting gear 5.58
Reward from Long live the Queen 910.00
Sale of Chain Shirt 50.00
Sale of Rapier 10.00
Sale of Large Wooden Shield 3.50
Sale of Potion of Cure Light Wounds 25.00
------- +
1004.08 gp
Expenses
Backpack 2.00
Artisan's tools, masterwork 55.00
Spell component pouch 5.00
Spellbook 15.00
Familiar summoning cost 100.00
Crafting Mithral Chain Shirt* 366.67 110 CrP
Crafting Masterwork Cutlass* 106.67 32 CrP
Crafting Mithral Buckler* 338.33 102 CrP
Sling ---.--
10 sling bullets 0.10
Ink (1 vial) 8.00
Parchment sheet x5 1.00
Inkpen 0.10
Spade 2.00
------ + ---- +
999.87 gp, 244 CrP
Remainder: 1004.08 - 999.87 = 4 gp, 2 sp, 1cp
Share of loot from W2a: The Doublemurder Goblins:
86 gp, 2sp, 5cp.
Crafts MW plate mail for Rhys: sold at 80% market price = 1320gp, material cost 1/3 market price = 550gp, profit: 1320 - 550 = 770gp.
Sells Light Horse: +37.5 gp
Buys Darkwood Composite Longbow (STR mod +1) + 20 arrows: -531 gp
Buys Light Warhorse: -150 gp
Buys trail rations x 4, horse feed x 3: -2gp, -1sp, -5cp
Cash on hand after that: 214gp, 8sp, 1cp.
XP
Reward from
Long live the Queen: 1536 xp. Attains level 2!
Reward from
The Doublemurder Goblins: 375 xp + 467 time xp
Total: 2378
Craft Points
Level 1: 150
Level 2: 300 + 500 (Scribe Scroll)
Crafting Mithral Chain Shirt, Mithral Buckler, Masterwork Cutlass after Long Live the Queen: -244
Crafting Small MW platemail for
Rhys: -165
Remaining: 541
[/sblock]
Appearance: Jamilee is a bit small even for a Grey Elf, with an average build. She wears loose, flowing silks in off-white and grey over a simple but well-made chain shirt. Her good taste and appearance seem to end just about there, because pale silvery hair is perpetually greasy and tangled, usually done up in a messy braid; her face and the visible skin on her forearms is impressively scarred, to the point where one of her ears is just about gone, and she seems to be snarling all of the time - a particularly nasty scar over the corner of her mouth keeps it pulled up.
Personality sketch: Jamilee's aloofness, sarcastic and haughty demeanor, cutting remarks, grating voice, as well as her gung-ho attitude towards all things martial doesn't win her friends very easily, although once you're past that, she can be as fiercely loyal as she is generally fierce.