Fox Lee
Explorer
Hi everyone! I'd like to ask you all for a little help, if you don't mind! See, I've had word from one of my best friends, who moved away a few years ago and was never able to find a new gaming group. He's visiting soon and wants to hook up with the old group for a hardcore D&D long weekend, which I am really excited for. So I was wondering, does anybody have a recommendation for a great 4e adventure/module that has an expected play time of ""a couple of days", that I could use as a framework for this special game?
Any source or setting is fine (I'm gonna hack it into my world anyway ), but I imagine the group would much prefer a Paragon-tier adventure to Heroic or Epic - something that's natively Paragon, or close enough to scale easily, would be ideal.
A strong story would be excellent, but I should steer clear of a political/social intrigue type adventure (the group is not very socially-inclined; they like roleplay acting, with one exception, but have little patience for subtlety, diplomacy or subterfuge). Big flashy set-piece fights (the type with terrain management and additional goals), are great. Indeed, if you know of something with BOTH, that's probably our winner right there
Even if these traits are a bit too much to ask, I'd appreciate any suggestion that fits the play time and level range - the most important thing is to finish in three days. Thanks in advance for any suggestions!
Oh, and just in case, here's a quick rundown of my players:
Any source or setting is fine (I'm gonna hack it into my world anyway ), but I imagine the group would much prefer a Paragon-tier adventure to Heroic or Epic - something that's natively Paragon, or close enough to scale easily, would be ideal.
A strong story would be excellent, but I should steer clear of a political/social intrigue type adventure (the group is not very socially-inclined; they like roleplay acting, with one exception, but have little patience for subtlety, diplomacy or subterfuge). Big flashy set-piece fights (the type with terrain management and additional goals), are great. Indeed, if you know of something with BOTH, that's probably our winner right there
Even if these traits are a bit too much to ask, I'd appreciate any suggestion that fits the play time and level range - the most important thing is to finish in three days. Thanks in advance for any suggestions!
Oh, and just in case, here's a quick rundown of my players:
- Powergamer/Instigator: Likes tanking, righteous vengeance, and making friends with NPCs. Typically plays audacious, hot boys with rage issues.
- Pure Slayer: Likes beating enemies, hates talky/social stuff. Mostly just wants to be a gothy warrior lady who takes zero crap from anyone.
- Powergamer/Strategist: Likes classic fantasy, magic users and familiars, unusual races/origins. Likes playing lots of roles, as long as they're satisfyingly crunchy.
- Storyteller/Powergamer: Likes cinematic flair, one-liners, steampunk/magepunk stuff. Slightly cheesy sense of style, but very sincere. Doesn't have to be the most powerful thing on the field, but will get very frustrated if he feels ineffectual.
- Spectator: Has a great sense of humour, but super hard to motivate. Likes classic horror/sci-fi/cyberpunk. Seems to prefer ranged (detached?) characters.
- Pure Instigator: Super fun guy who fits in with anything. Likes playing weird un-socialised characters (or straight-up monsters) but seems to enjoy pretty much everything.