Emirikol
Adventurer
I'm running a one-shot dungeon crawl for an upcoming virtual game convention. I am providing pre-generated characters with back-story. The audience is: Virtual Greyhawk Con.
The characters and their backgrounds are deliberately written as non-gender referenced, but I included masculine and feminine selectable art.
It got me thinking: is there a socially-required ratio? I don't have time to create art for the 72 different genders for 6 different characters and there is no story reason for doing so.
Traditionally, World of Greyhawk adventures would have 5/6 characters as masculine and one feminine. Should I just stick with tradition? It is 95% likely all of my players will be older male players.
Characters:
(knighted) Kerreck the Gray, Oeridian, Fighter (Champion)
Aramil, wood elf, Fighter (Eldritch Knight)
Evendur the Theurigst, Oeridian, Wizard
Kam bojo, gnome Apprentice to Evendur (Monk/Wizard)
'Courser', dwarf, Ranger (Gloom Stalker)
Theren the Trickster, half-elf, Rogue (Arcane Trickster)
Virtual Greyhawk Con 2022
tabletop.events
The characters and their backgrounds are deliberately written as non-gender referenced, but I included masculine and feminine selectable art.
It got me thinking: is there a socially-required ratio? I don't have time to create art for the 72 different genders for 6 different characters and there is no story reason for doing so.
Traditionally, World of Greyhawk adventures would have 5/6 characters as masculine and one feminine. Should I just stick with tradition? It is 95% likely all of my players will be older male players.
Characters:
(knighted) Kerreck the Gray, Oeridian, Fighter (Champion)
Aramil, wood elf, Fighter (Eldritch Knight)
Evendur the Theurigst, Oeridian, Wizard
Kam bojo, gnome Apprentice to Evendur (Monk/Wizard)
'Courser', dwarf, Ranger (Gloom Stalker)
Theren the Trickster, half-elf, Rogue (Arcane Trickster)
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