Stoutstien
lunk
Works well for E12-13 or just games that cap about that time. After that the systems different design directions make it difficult to use that approach.I like how WWN does it. Always roll all your HD at every level. If you roll lowers HP than your previous level, you get your previous level’s HP+1.
At first level, you can end up with only 1hp but over time, it averages out or, if you roll luckily on a given level, you can have lots of hp.
I wonder how it would work in 5e.
The without number family has a goal of keeping combat focused on logistical thinking so combat is always a risk where DnD has a sharper power ramp. While more damage is received at higher levels there are also a ton of recovery factors both in and out of combat to counteract it that are cheap enough to allow much more risky decisions. If you also bring over system strain however...