-Xir tosses his mindblade at a goblin, but misses badly.
-Kona'i unleashes a curse and a wicked hit on the goblin in front of him, bringing it to the ground.
-Dair blinks his eyes in confusion and wonders why he's on the ground. He stands up on weak legs and sees the goblin moving away from him slowly. Remembering suddenly the hit he took from it as he fell unconscious, the halfling sneers as he loads a stone into his sling and sends it zipping down the passage to crack into the head of the retreating goblin. "Knock me down, huh? Right back atcha, ugly!" Dair mumbles weakly at the downed goblin. He's nearly too tired to start searching their bodies and mouths for loot. Nearly...
[sblock=Inits & Status]22- Dair 1/8 hp
21- Peladus 6/6 hp
21- Periwinkle 7/7 hp
14- G1: unconscious after 9 dmg
14- G2: unconscious after 6 dmg
14- G3: unconscious after 8 dmg
14- G4: unconscious after 6 dmg
14- G5: unconscious after 6 dmg
6- Xir 21/21 hp
5- Kona'i 2/10 hp[/sblock]
Dair sling attack at G3 (1d20+8=18, 1d3+1=3)
OOC: Out of initiative count now. Since Halford has dissapeared, I've decided to have Dair go back and stay with The Hunter back in the tunnel so I don't have to NPC him further. If Halford shows back up, Dair can come running back to wherever the party is. I'll scale the fights accordingly and Dair won't receive XP for this fight since I NPC'd him the whole time.
The other 4 of you get 125 XP each for this fight. On the bodies, you find a total of 36 SP, 4 morningstars, 4 light shields, 8 javelins, 4 small leather armors, and 4 matching tattered robes that seem to be some sort of uniform.
I need new initiative rolls for each of you for the next fight please.