corcio
First Post
we are having an argument with the DM on penalties for death.
the way we play it is if we die then the new character will be one level lower than the current one.
seems fair right?!!? BUT say 4 of us are all lvl 5 assualting a keep with evil skeletons and clerics and what not.
if the majority of the party dies because of the toughness of the creatures or whatever. either thru stupidity, bad luck or just overwhelming odds. we come back later and were all lvl 4 now...but the keep is still the same essentially. HOW are we supposed to defeat this obstacle with our new less powerful characters?
it just seems there could be something less devastating to our game than this level loss.
what are soem other rules you have in your games?
any suggestions?
the way we play it is if we die then the new character will be one level lower than the current one.
seems fair right?!!? BUT say 4 of us are all lvl 5 assualting a keep with evil skeletons and clerics and what not.
if the majority of the party dies because of the toughness of the creatures or whatever. either thru stupidity, bad luck or just overwhelming odds. we come back later and were all lvl 4 now...but the keep is still the same essentially. HOW are we supposed to defeat this obstacle with our new less powerful characters?
it just seems there could be something less devastating to our game than this level loss.
what are soem other rules you have in your games?
any suggestions?