stuff
Dalamar said:
OoC: Can we research our own powers? I have an idea for one. [/B]
Yes. Email me with details or post them if you don't want to keep it secret. Costs are the same as per the DMG costs for spell research, just cross out where it says spell and write "pizza oven." Erm, I mean "power."
Before you begin the research process, you should tell me what the intent and level and so forth of the power is, then we'll come to an agreement of what level it will wind up being. If we can't come to an agreement, your character wastes no time or money.
perivas said:
(OOC: Or is it a quarter system at the Academy?) [/B]
It's a quarter, although they use the terms "semester," "quarter," and "session" interchangeably. Each "session" is about two months long, with a one month intermission, four such sessions per year.
Notes on the schooling at Drell:
The class system isn't structured at all. Instructors give lectures. Students show up, or don't. If no one shows, the instructor doesn't give a lecture. (Or demonstration, or class, dependent on the subject matter.) Instructors are appointed by the Empire and have tenure. They only lose tenure if they do something to offend the Empire.
Drell has no grading system and no tests, no finals. Everyone there is assumed to be there to learn something. Accredited students receive diplomas or awards from the different instructors. "Accredited by Serbanas, Weaponmaster of Drell" would be an example. Anyone bearing such an authentic certificate could find work as a weaponmaster or arms instructor practically anywhere in the Empire.
Does the system make sense? I'd be happy to answer any questions.
New NPCs
Start a log of new characters you introduce into the chronicle and put it into the characters section (
http://www.enworld.org/messageboards/showthread.php?s=&threadid=11381). You don't have to generate details, just list what you've listed in the main thread. That way we can have a consistent reference point.
Do not make any "headmaster" characters without checking with me first. There are a number of prepared NPCs and some of them have "unique" bents and aspects crucial to the plot.
Thanks.
Greg