mamba
Legend
WotC is 'they', sorry if that was not clear. I.e. WotC gets their wish in that regardSorry, who is "they"? Third party publishers can't do NFTs, computer games, and such, you mean?
WotC is 'they', sorry if that was not clear. I.e. WotC gets their wish in that regardSorry, who is "they"? Third party publishers can't do NFTs, computer games, and such, you mean?
I'd argue against the novels clause; while we can dicker over what constitutes a "novel" per se, the exclusion of prose fiction is a bit too problematic considering what's in a lot of adventure modules and related materials. Heck, I've read novels and short story collections published under the OGL which had game stats for characters and items used in the story, which I got a kick out of, and I'd rather not see those excluded going forward.3) WotC can reserve rights to commercial videogames, software, movies, TV, novels and such. That's fair.
I'd argue against the novels clause; while we can dicker over what constitutes a "novel" per se, the exclusion of prose fiction is a bit too problematic considering what's in a lot of adventure modules and related materials.
Heck, I've read novels and short story collections published under the OGL which had game stats for characters and items used in the story, which I got a kick out of, and I'd rather not see those excluded going forward.
I’d be ok with 1.1 having reporting and royalties and limiting to various media types and on approved platforms (like DnD Beyond) IF they opened up IP to use. Similar to DMsGuild, but open up all settings, And they keep the existing OGL of course. Pretty much a lot of what you had in your OP.
all true, but that was true for 1.0a as wellThe question I have is whether you even need a license to create a game that has some combination of six ability scores, hit points, hit dice, saving throws, and a fantasy/dungeon theme. At what point do mechanics become expression? As far as I can see, the OGL is an expression of beneficence from a company that has more resources than independent creators but may not actually be in the right, legally.
The question I have is whether you even need a license to create a game that has some combination of six ability scores, hit points, hit dice, saving throws, and a fantasy/dungeon theme.