Rae ArdGaoth said:
Because I'm not a fan of the Job System. The SRD has Professions. Why did we add our own system in the first place?
Also, I think day jobs are for NPCs. PC's aren't the type to be tied down in a 9-to-5. And if they ARE that type... They can take the profession skill.
::shrug::
With profession, you earn money with a profession check per week. Now, that bring two problems. First, time in LEW is very flexible, so it was needed to establish the RL time at which you can roll again (let's say 1 RL week). Second, rolls are fastidiuous for such things, so it needed to establish a rule that would prevent to have to log a lot of roll from IC. (Let's say, we take 10). As you earn half your roll in gold pieces, you end with:
PROFESSION
You are a skilled man earning his life in a profession.
Requirements: None
gp/week: 5 + 1/2 your rank in a profession skill
But at one time, someone found that it might be too much money, so it was decided to halves that earning...
PROFESSION
You are a skilled man earning his life in a profession.
Requirements: None
gp/week: 2.5 + 1/4 your rank in a profession skill
Funny, it is the same earning than the merchant without any special bonus... that's how the job system appear.
But what with Perform? That is more complicated, as the earning is not linear, the amount of gold is not even directly depedant of your skill level, it goes by steps.
And what about Craft? Someone can easily earn his life with Craft. Someone could spend all his craft points creating an item and selling them to uninterested market...
And what about Knowledge skills. Could someone earn his life as a sage?
Job system might sound a bit complicated to establish, but once it is establish, it is easier for the judges to follow the earning of each character with a job.