Totally agree on less spells and bringing back the interesting 4e Monster designs!
Sadly, the reversion on gnolls (for example) does not bode well for such changes.
If we can't have a separated Warlord class, then I just want the Warlord to skin the Fighter and wear his name. The 'basic Fighter' should just be a single build, and the Fighter should go back to its roots as the mundane leader of men like back when it became the lord of a castle.
This would be good, but the major problem is the underlying design of the Fighter class fights this. While it isn't powerful compared to what magic can do, as far as basal class features go, FIghters have some of the beefiest basic features (particularly Action Surge), so it's very hard for subclass to make a dramatic effect on them (as opposed to, say, Ranger, Monk, or Druid, which are almost defined
more by subclass than base class).
How about, instead of 'spend Spell Slots to Smite' they went the other way around? Spend Smite charges to cast from a subclass specific set of spells? Then, if you want a more spell caster Paladin, you can give them a subclass with actual spell slots to use on a curated list of utility spells? While the more warrior-like subclasses just get more bashing-heads-in stuff.
See, I'd be super on board for that. You have (say) Proficiency * Charisma smites per day. You can expend them to perform Litanies, some of which are spells, some of which are unique effects. At high levels, you can expend multiple smites to perform Grand Litanies, which are significantly more powerful but costly to use.
Keeps the Smite power front-and-center, and ditches the spellcasting without overly sacrificing flexibility. Oaths can thus offer unique Litany options tailored to the feel and tone of that specific oath, too.
That's a
queso-elemental plane.
It's like, can't you see the problem of a game that has "Badass Normal Fighters" and "Godlike Magical Wizards" on the same team?
For a significant portion of people--no, they can't. Sometimes it's because they see "the DM can play favorites and give the Fighter special treatment to fix it" as a valid fix, rather than the
incredibly awful non-fix that it actually is. Sometimes it's because they legitimately believe Wizards simply
should be better than Fighters. (Yes, I have had someone tell me that to my digital face, live on stream.) Sometimes it's because they don't necessarily want Wizards to be more powerful, but their expectations force Fighters into a mechanical dead end while continually giving powerful and flexible options to the Wizard, so they think there are at worst minor wrinkles that can be easily smoothed over.
Hey, if WotC really wanted to nerf wizards, they would do it. More people like crazy magic powers than not.
There is a difference between "crazy magic powers" and "
better than everyone else magic powers." That difference is one WotC doesn't seem to grasp very well--and which they have continuously, and seemingly not-fully-intentionally, leaned into across multiple editions now. It happened in 3e, it
would have happened in 4e without Heinsoo actively fighting it, and it happened again in 5e even with an overall tweaking downward of the power of magic compared to 3e.