I know 100 craft points is a hard hit. Would a GP loss be better? I think xp loss is even worse than craft points loss. It could be something like a 10% of raw material loss (only for the item, not for the spell).
I thought about giving the MC crafting points but i turned it does for balancing reasons. The 2 bonus feats at lvl 2 and 4 can easily load him up with craft points by taking a craft feat or talented crafter.
I adressed the CL requirements for craftig in the general discussion thread. I am under the impression that magical items don't require CL aside from the spells that are required for the item. I adress that part with the eldritch/cerebral crater ability. again i didn't want to give full caster progression for balacing rules. If it turnes out that a CL is required for items, i'll adress that. Could you point me to the rules stating that a CL is required for items? (i've been looking for that particular part for quite some time!)
I'm working on a fix for magical weapons vs magical armor. I'm leaning towards an alternative table, as the one posted with the class, where i simply adjust the weapon bonus with +1 (so making a keen wepaon cost 2 Imbue Points instead of 1, capping weapon abiliets at 'regular' +3 abilities).
Still to change:
flavour
change craft opint loss for failed eldritch/cerebral crafter
fix on weapon abilites
possible fix on CL for crafting
I thought about giving the MC crafting points but i turned it does for balancing reasons. The 2 bonus feats at lvl 2 and 4 can easily load him up with craft points by taking a craft feat or talented crafter.
I adressed the CL requirements for craftig in the general discussion thread. I am under the impression that magical items don't require CL aside from the spells that are required for the item. I adress that part with the eldritch/cerebral crater ability. again i didn't want to give full caster progression for balacing rules. If it turnes out that a CL is required for items, i'll adress that. Could you point me to the rules stating that a CL is required for items? (i've been looking for that particular part for quite some time!)
I'm working on a fix for magical weapons vs magical armor. I'm leaning towards an alternative table, as the one posted with the class, where i simply adjust the weapon bonus with +1 (so making a keen wepaon cost 2 Imbue Points instead of 1, capping weapon abiliets at 'regular' +3 abilities).
Still to change:
flavour
change craft opint loss for failed eldritch/cerebral crafter
fix on weapon abilites
possible fix on CL for crafting