Drew
Explorer
Here's an exerp from a varient rule I'm cooking up. It sums up the reasoning behind this rule:
    In D&D, death is far from permanent. A 9th level cleric can bring back the
deceased, and any mid level party with enough coin can pay to bring their friends and companions
back from the grave. The availability of resurrection magic is a good thing. It fits well with
the epic fantasy tone of the D&D game and gives players the means to continue playing their
favorite characters.
    From a plot perspective, resurrection poses a few problems for the DM. Many
common fantasy plot elements are impossible or unlikely. What does it matter if the king is
assassinated when bringing him back is a simple matter of tapping the local treasury? Why would
a desperate villain ever take a hostage if he knows the heroes can easily raise the dead?
With this in mind, I thought I might introduce a rule that makes it difficult to resurrect someone. This rule would apply in any case where an NPC is being raised.
Many campaigns deal with this by stating that the god of the dead is unlikely to give up souls, making resurrection fairly rare. I don't really like this approach as it leaves way too much up to DM arbitration.
Before I get into the nuts and bolts of how my rule works, I'd like to know your opinion of creating a rule that only applies to NPCs. Do you think its fair or necessary?
Should I give a hard and fast rule or simply do as others have and rely on DM fiat?
    In D&D, death is far from permanent. A 9th level cleric can bring back the
deceased, and any mid level party with enough coin can pay to bring their friends and companions
back from the grave. The availability of resurrection magic is a good thing. It fits well with
the epic fantasy tone of the D&D game and gives players the means to continue playing their
favorite characters.
    From a plot perspective, resurrection poses a few problems for the DM. Many
common fantasy plot elements are impossible or unlikely. What does it matter if the king is
assassinated when bringing him back is a simple matter of tapping the local treasury? Why would
a desperate villain ever take a hostage if he knows the heroes can easily raise the dead?
With this in mind, I thought I might introduce a rule that makes it difficult to resurrect someone. This rule would apply in any case where an NPC is being raised.
Many campaigns deal with this by stating that the god of the dead is unlikely to give up souls, making resurrection fairly rare. I don't really like this approach as it leaves way too much up to DM arbitration.
Before I get into the nuts and bolts of how my rule works, I'd like to know your opinion of creating a rule that only applies to NPCs. Do you think its fair or necessary?
Should I give a hard and fast rule or simply do as others have and rely on DM fiat?
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