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(LHHS) [Mini-Game] (OOC: Thread I): Gruegel Mountain: Kobold Empire!

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Creamsteak

Explorer
Campaign Setting: The World of the Light Hearted Hack n' Slash
The Characters: 4 1st Level Kobolds
The Location: Gruegel Mountain, near Trigun
The Story: Four young, goal-oriented kobolds will try to go about forming their own kobold tribe, defend it from invaders, and eventually attract a Dragon Patron to seal the deal on your newly acquired home.

Character Creation
All players will be Kobolds. There are four or more sub-species of kobolds in this campaign world, they are Green/Black/Red/White and there may be others. Each race has an advantage and a weakness, and although you will all start as Green Kobolds, I'll give you a chance to follow the process of becoming a different species as the game progresses, but that choice will be up to you.

21 Point Buy is alloted to every PC Kobold, and 10 GP of equipment. Your first adventure will be to search out your own cave in Gruegel Mountain, so prepare as best you can for this.

I have supplied a map to compare to the LHHS, this map shows the approximate location of this mountain on the map. The current LHHS thread has a map of the whole continent.
 
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Kris
Female Green Kobold Sorc 1
Small-size humanoid (Reptillian)
HD: 1d4 + 0 (4)
Init: +2(3)
Speed: 30ft
AC: 14(15) (+2(3) dex, +1 Natural, +1 size)
Attacks: +2(3) ranged, -3 Melee
Damage: -
SQ/SA: 60ft. Darkvision, Light sensitivity
Saves: Fort: +0, Ref: +2(3), Will +2
Abilities: Str 4, Dex 14 (16), Con 11, Int 10, Wis 10, Cha 16
Skills: Profession (Herbalist) +1, Knowledge (Nature) +1, Craft (Poison/Drugs) +2, Search +2, Craft (Trapmaking) +6, Profession (Miner) +2
Feats: Draconic Bloodline
Appearance: Age 19, height 3'1", 51 lbs
Alignment: Neutral Evil
Deity: Kurtulmak
Languages: Draconic

Spells: (Save DC: 10 + Spell level + 4)
0-- Level Spells (Cantrips) (6/day)
Ghost Sound
Mending
Ray of Frost
Detect Magic

1st-- Level spells (4/day)
Sleep
Shield
Nystal's Magic Aura

Posessions:
Spade
Waterskin
Rope (hemp) 50 ft. (x2)
Trail Rations (x2)
Caltrops x4
Leather pouch.
Basic spellcomponents

Familiar:
Wenzel
Bat familiar: CR --; Diminutive magical beast; HD1; hp 1/2 master's; Init +2 (Dex); Spd f ft., fly 40 ft. (good); AC 17; Atk --; Face/Reach 1 ft. by 1 ft./0 ft.; SQ Blindsight, grant +2 Dexterity, improved evasion, share spells, empathic link; AL Neutral Evil; SV Fort +2, Ref +4, Will +4; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4.
Skills: Listen +9, Move Silently +16, Spot +9 (or master's skills).
Blindsight (Ex): "Sonar" with 120-ft. range. Adds +4 to Spot and Listen checks. Negated by Silence (in which case the bat can see 10 ft.).
 
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Jemal

Adventurer
Noticed the other Sorc, so switched to Druid

Daris, Female Kobold Druid 1
Str: 5 (1 points, -4 race)
Dex: 14 (4 points, +2 race)
Con: 10 (2 points)
Int: 12 (4 points)
Wis: 14 (6 points)
Cha: 12 (4 points)

AC: 13 HP: 8

Club: -3/1d6-3 damage
Sling: +2/1d4 damage

Skills: Animal Empathy(+5/4), Craft:Trapmaking(+7/4), Search(+5/2), Spellcraft(+5/4), Wilderness Lore(+6/4),

Feats: Point Blank Shot

Animal Companions: 2 weasels, 1 Owl

Spells per day: 3/2
Usual lvl 0 spells:
Read Magic, Detect Magic, Create Water

Usual lvl 1 spells
Obscuring Mist, Goodberry

Equipment: Belt pouch, 20 sling bullets, Waterskin, 2 Tindertwigs, Holly and mistletoe, 3 days trail rations, 3 pints oil, Flint+Steel, 2GP
 
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