ScottDeWar_jr
second birthdate : 15 Dec 2011
Quinn, ever the protector knight since being titled, shadows every one with bow in hand and arrow nocked, but not drawn. He is tired of this dry, dead land.
Featar finds that there are only three rooms remaining in the ruins. Two stand starkly empty while the third appears to be a storage room. It is filled will old barrels and crates, as well as what appears to be a medium-sized chest.Phar sent Featar to do a quick reconnaissance of the remainder rooms. Nothing excessive, just a description of how many rooms and their general contents, without entering any rooms.
After which, the hawk joined Phar as he walked back to the sanctuary but he, instead, sent the familiar out to scout for whoever was getting the horses.
Maur follows whoever goes out to get the horses. Protection is what he does best and while he could dig out the well, there are magics and summonings that could do it faster. And if Caerth remains behind, magic will be plentiful over time.
Aureus is eager to check on the horses, so she leads the way with Maur and Quinn watching her back and Featar scouting ahead from the air. The horses are where they left them and they appear quite calm. The oasis is a nice break for them from the harshness of the desert. It takes some coaxing to get them to leave, but trio of adventurers manage to return to the ruined temple with the horses before the sun comepletely sets.Quinn, ever the protector knight since being titled, shadows every one with bow in hand and arrow nocked, but not drawn. He is tired of this dry, dead land.
While Maur, Quinn, and Aureus are away, Litrix finds that he must take the lead with the eggs, although Phar is around to help as much as the paragon elf can. Angus is of greater help with the eggs due to his size, but Litrix soon discovers that the floor around the extraplanar spider's 'nest' is weak and he is forced to warn off the northlander centaur.Litrix prepares for moving of the eggs by removing the clothes except for small breaches. One can see that draconic scales cover him fully. The armor is resistant to acid and he carries the eggs carefully to the space indicated by the druid.
After finishing it, he tries to scrub the goop off, even trying to 'swim' through the sand. Finally, he gives up and sits still for few minutes after which he shakes off the scales. His skin is somewhat pale for someone who travels the world, but he looks healthy. The armor obviously protects the skin from the sun too.
"I would like to find someplace remote to bury him properly," Caerth replies. "A height looking out over the desert would be ideal. I will try to find a place early in the morning after I've rested."TaranTheWanderer said:There wasn't much for Phar to do, as far as moving the eggs and, instead, went about the task of sorting through the books he thought would best help them on their current mission.
When the eggs were piled safely away from the compound. Phar offered to destroy them by carefully shooting them with a Scorching Ray which set off a huge blast of fire.
On the walk to the eggs, he spoke to the group,
"In the morning, I can take a spell that will dig a proper burial grave for the Druid, unless you wish to do that by hand tonight. Also, I have sorted several books but there are many more that I wish to look at. I have a cantrip that will allow me to summarize the contents of several of the books. While it isn't much, I am hoping it will save us time.
TaranTheWanderer said:Maur, do you still plan to grant me the ability to Comprehend Languages? If we plan to spend a day here, then I will plan to make the spell permanent. If not, then we can do that another time and it is unnecessary for you to use the your power on me. In fact, I am not even sure I have the spiritual energy to cast the spell tomorrow."
The fires of the burning eggs is an odd bonfire to be gathered around, but once the last of them are putrid ash, Caerth uses the sand to cover what remains."I can grant it tomorrow. Or whenever we plan to rest. You could use it non-permanent and then at some other time make it permanent. It is a neat trick. You could persist arcane sight or some other such spells? See invisibility? Can you make invisibility purge around yourself?"
Maur finds the spell Permanency intriguing, but he isn't a learned caster. The details are...boring.
Once the eggs are burned and buried, Phar retreats to the courtyard where the firepit has been readied. It works well as a campfire. It would take a lot of work to make it functional as a smithy.Once back at sanctuary, Phar sat by the fireplace and curled up with the books he'd selected, sipping on the fine wine they'd found in the cask, hoping to find something about the evil altar they were to journey towards. He also looked into two books: Evia's Guid to Wands and Wand Wizardry. He cross-referenced the details of the books with the wand that had been found in the Sanctuary. He searched the wand, looking over every minute detail to see if there was some secret to how it may be used.
"I feel we may have to use the pearl to identify the wand. While the dagger is interesting, you have an intelligent sword which is likely to get used instead. This wand is powerful. I had no idea that wands could be so powerful so I wish to find out if it will be useful for our mission. If I cannot divine its use tomorrow, it may be the best course of action"
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In the morning, while eating his rations, he cast detect magic and took some time to analyze the magical items they'd found.
Both the dagger and the wand still eluded Phar's senses and he could not figure out what it did. Finally, he had to Admit defeat and, instead, cast identify on the wand.
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OOC: I'm going to add another post for the next morningMetaVoid said:When Litrix gets dressed, the clothes are bulky on him without armor. But in the morning, the scales, pristine blue again, are back in place.
"So...we're going to the temple today? Or we do some more research? I don't like that mention that destroying the temple is worse than having it. But maybe Maur and Caerth can hallow it instead of razing it?"
1. Will cast scorching ray on the eggs from a safe distance, once they are safely moved.
2. Books that Phar wants to look at:
- Evia's Guid to Wands (to see if there's a hint at what the wand is) | No; although this book is full of illustrations of various types of wands.
- Wand Wizardry (to see if there's a hint at what the wand is) | No; this book is encyclopedia of all known arcane spells, from the Boots' time period, that can be enchanted into spells. It is not a book of spells, however! It is a 'how to' guide. It gives a +2 circumstance bonus to the creation of wands.
- Hidden Ruins of Chara Coast (To find out about Wicked Hill) | The Chara Coast is Quinn's homeland far to the west. This book doesn't refer to the area where the Wicked Hill is located in the Strandlands.
- Balance of the Dragons (To find out about the dragon we are going to talk to) | I'll get to details on these books later.
- Dragon Tales (To find out about the dragon we are going to talk to)
- Magical Denizens of the Heartwood (To find out about the dragon we are going to talk to and what we may encounter in the woods)
3. Cast Identify on wand. (unless the party wants the dagger done or Phar discovers something about it.
SEARCH wand for inscriptions: 1D20+17 = [14]+17 = 31 | DM's NOTE: There is a command word inscribed on the Wand of Light, which makes its function obvious.
a: @Neurotic Permanent Comprehend Languages is 500xp and, since I just levelled, I don't think I have the xp to spare to cast the spell.
b: Spellcraft checks to identify:
Avital's Mithral Mace: Identify Mace: 1D20+26 = [17]+26 = 43 | DM's Note: +2 Sacred Heavy Mithral Mace of Warning
Bone Dagger: Bone Dagger: 1D20+26 = [9]+26 = 35 | DM's Note: +2 Morphing Bone Dagger
Unknown wand: failed to spellcraft (under 45 which was my first roll the day before)
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Race: Silver-Grey Elf Paragon HP: 58/58 AC: 23; FF:19 T:16 TempAC:+4 | Spot:+12 Listen:+8 Search+15(SD:+2) |
[]Mage Hand; [x] [X] Summarize ; [] [X] [] Detect Magic [] Recent Occupant; [] [] Shade
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Fort:+4 (+2) Will: +8 (+2) Refl: +8 (+2) | Initiative: +4 Range:+9/+4 Melee: +6/+1 Temp: +1 |
1st [7+1](DC20) ❏Familiar Pocket; [][]*Magic Missile; [] [] Protection from Evil; [] Light of Ludania []Feather fall [] Enlarge Person
2nd[6+1](D21) [] [] Glitterdust [] [] Scorching Ray [] []Luminous Swarm [] Protection From Evil 3rd[6+1](DC22) ❏*Fireball [] [] Fly; [ ] []Haste; [] Dispel Magic [] Dispel Magic |
STR:11
DEX: 18 + 4 (22) CON: 12 + 1 INT: 28+9 WIS: 12 +1 CHA:12 +1 | XP: 70,800/78,000 |
4th [5+1] (DC 23) []Wall of FIre [] polymorph [] []Summon Monster IV []Haste [] Cacophonic Burst
5th(4+1) (DC24) [] []Dismissal ; [] Wall of Force; []Break Enchantment; []Cacophonic Burst 6th (2+1)[DC25] [] [] Disintegrate; []Cacophonic Burst |
Could he prepare few Endures to give us a head start? Maur will prepare two - he is in full plate.
OOC:
I will post Caerth's prepared spells on the OOC thread.
Could he prepare few Endures to give us a head start? Maur will prepare two - he is in full plate.
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Race: Silver-Grey Elf Paragon HP: 58/58 AC: 23; FF:19 T:16 TempAC:+4 | Spot:+12 Listen:+8 Search+15(SD:+2) |
[]Mage Hand; [x] [X] Summarize ; [] [X] [] Detect Magic [] Recent Occupant; [] [] Shade
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Fort:+4 (+2) Will: +8 (+2) Refl: +8 (+2) | Initiative: +4 Range:+9/+4 Melee: +6/+1 Temp: +1 |
1st [7+1](DC20) ❏Familiar Pocket; [][]*Magic Missile; [] [] Protection from Evil; [] Light of Ludania []Feather fall [] Enlarge Person
2nd[6+1](D21) [] [] Glitterdust [] [] Scorching Ray [] []Luminous Swarm [] Protection From Evil 3rd[6+1](DC22) ❏*Fireball [] [] Fly; [ ] []Haste; [] Dispel Magic [] Dispel Magic |
STR:11
DEX: 18 + 4 (22) CON: 12 + 1 INT: 28+9 WIS: 12 +1 CHA:12 +1 | XP: 70,800/78,000 |
4th [5+1] (DC 23) []Wall of FIre [] polymorph [] []Summon Monster IV []Haste [] Cacophonic Burst
5th(4+1) (DC24) [] []Dismissal ; [] Wall of Force; []Break Enchantment; []Cacophonic Burst 6th (2+1)[DC25] [] [] Disintegrate; []Cacophonic Burst |
Phar finds that, despite the heat, everyone is determined to press on to find and confront Eike. The cultist of Malotoch cannot be allowed to keep his stolen loot. Also, the cultist must face face justice either back in Carnell or by spell and sword.After checking with the group and going over the plan for the day, Phar studied his spells. Then, he double-checked all his equipment, food and his horse as he made himself ready for the day.
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