I've tossed a few ideas around in my head. Some are propably stupid, but maybe we can use a few.
1) Any use for a judges only forum? (this ties in with the other subforums we would want
) Would likely require an User Group, accessible by invitation (by Creamsteak, and maybe one or two other judges when he's unavailable).
2) A judges request thread - some adventures have gone a long way without judges. This might help in getting judges. Should possibly be restricted to one post per DM. Could be merged with the Tracking thread
3) An Absence thread - Similar idea as above, if you're going to be absent, post about it here, or edit your existing post. Might help with who's around and who's not. Again, should possibly restricted to one post per poster; Might be crowding the top too much. <This one's pretty much obsolete now, since Brother Shatterstone started one in Talking the Talk>
4) Assuming she survives the final battle of Bluerun, Sparky's character Rainca will likely be travelling with the "whoresons", a group of bandits-want-to-turn-mercenaries. This could become a loose group of ongoing adventures in a single thread. There might be some things about that we would want to consider with such threads, such as when to apply time XP, who can join or leave at any time (interfaces?). <well, she did survive...>
5) ... <Doesn't really enter the equation>
6) Character jobs; Something I've cooked up, but want to run by the other judges first:
A) Money - Should be given out per real-world month while not adventuring. The amount should IMHO be based on two weeks worth of work.
B) XP - I'm not 100% on this, but I think a reduced rate for characters on a job would OK - say 25 XP per month.
A potential wording template and example:
NAME
Description
Requirements:
gp/Month:
Special:
CRAFTSMAN
You are a craftsman, making a living on creating and selling items.
Requirements: At least 2 Craft skills at 4 ranks. At least one of these Craft skills must be at maximum ranks.
gp/Month: 10 plus the highest Craft skill modifier you have (ranks in Craft + Int modifier + other permanent bonuses).
Special: You can craft, buy and sell items in a seperate thread while not adventuring. You must possess artisan tools. If you do not have one yet, you must set aside at least 1/4 of your income for a workshop, which costs 500 gp to buy.