Job System Early Version

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Velmont

First Post
As now, the leadership feat have been approved, I'll make it more official for the cohort option.

Job System
A character may earn a living just as anyone else. To be able to gain his life a normal way, a character must spend 500 gp to buy a shop, permit to produce shows, lands to farm, ect... Note that shop might be used to trade item too. (Look other thread for that)

Once per real-time month spent inactive, that character may roll a Craft, Perform or Profession roll to earn money. The money earn is equal to 5 + half the skill modifier gold pieces.

Cohort
A cohort who doesn't come into an adventure with a character, may continue his leader's work. Each month the character is in adventure and the cohort is inactive allow the character to earn half the amount he would earn usually if the character had stayed inactive.

Inactive
An inactive character is a character that is neither in adventure or in the RDI

I've wrote that proposal with a pretty low game effect. Maybe it could be make more profitable by some change. Here my suggestion of change:
- Month could be turn into week.
- A character in the RDI can take advanatge of the Job System.
 

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