smetzger said:
If you haven't heard WOTC has apparently released an official policy for converted material which is quite strict. See the main page.
So do you think software is next?
Not really. If you're software is OGL-based (like RPM), it's not in the same category of crackdown. There are difficulties with software and OGL licensing, but they're not insurmountable.
A common official OGL message board quote is "the box is open" - meaning that WotC cannot reverse what they have done with the D20 reference material. If you can produce software that conforms to the license (admittedly difficult), though Ryan plans to address that, then nobody can stop you.
Programs like PCGen are more vulnerable, since they deliberately don't publish under any license. Instead it deliberately avoids copyright, either by obtaining permission from the authors, or offering to withdraw particular source books if the copyright owner complains. It is possible that WotC are changing their "lax permission policy", and starting with the converted material, are getting ready to get tough on certain software, once MasterTools is released. Would be very bad PR though.
Originally posted by jester47
It becomes very hard for one to play the game without the books even if you do have all the generators in the world. To experience this load up PC gen with a buch of sources you do not have and try to figure out what some of the stuff is. You can get buy, but it is a lot easier with the books.
Not really. I find that I can find all the equipment, spell, skill, feats etc information more quickly with RPM at the gaming table, than other guys going through the books. For things such as explanations of "grapple", "trip" etc, RPM is MUCH quicker than the books. Of course, this is legally for core material only.
I have seen similar comments in the PCGen message boards about using RPM and PCGen together for "bookless" gaming sessions.
Say I want the Orcs to have a variety of slashing weapons but the sme stats. I really don't care what weapons they have. The NPC generator cannot do this for me. Nor can it make a mix of male and female npcs.
Which "NPC generator? In RPM I initially fill out created creatures with weapons specified by race, or by class. It wouldn't take much to randomly select between groups of items, based on race or class.
RPM works particularly well with the embedded Jamis Generator, since it recalculates after an import, and will add the required items (weapons, armor etc). I find this particularly good, since Jamis gives the skill, spell and feat lists, then RPM makes the AC and attacks actually mean something by equipping real armor and weapons.
Actual random generation of equipment in RPM is a bit off, since I other more pressing issues at the moment. I have also partially integrated Bruce Gulke's generators, and will probably use that in the future (to generate many other different things as well).
Regards,