Alright, well that was quick.
@thirdkingdom @JustinCase @FitzTheRuke @theCourier @TheAlkaizer makes 5, which is the max I'm willing to have a in PbP game.
First up, some rules. Each of you will control a group of 4 0th-level peasants. For those not familiar with DCC, don't worry - 0th-level characters are very simple and it's easy enough to introduce the rules as we go rather than rewriting the whole rule book here. The basic starter rules are available
as a free pdf for anyone who does want more detail.
The basics of the game should be familiar to players of DnD and similar games. When you try to do something that might succeed or might fail, you'll roll a dice and add an ability modifier. If you hit a target number, you succeed. If not, you fail.
If it's a task that your character is trained in; or something anyone could accomplish without training, the dice you roll is a d20. If it's a task you're not trained in, you roll a d10.
There is no list of skills to reference. I will decide whether you're trained based on your character and the action you're describing, and will tell you what to roll. Training should be something that happened in the game or something implied by your character's occupation.
If you disagree, and think there's a really good reason why a cobbler would be experienced in following tracks through a forest, explain why, and I will either accept or reject your explanation. The explanation must be one sentence in length, and my decision will be final. PbP games go slow enough as it is without a debate on the distribution of tasks in a fantasy medieval economy.
Luck
Luck is not just a matter of coincidences and random chance. Luck is a real thing, influenced by the gods, and by forces beyond human ken. Everyone is born with some luck, and some have more than others.
If you roll a dice, and the number does not look high enough to you, you can burn luck to increase it. You can burn up to as many points Luck points as you have. So, if you roll a 12 for a saving throw to avoid falling to your death, you can declare you're burning 4 luck points to make it a 16 instead. But now your luck score is 4 points lower.
But, be warned. For most characters, Luck does not come back without divine intervention. It's a lifetime resource - save it for the important rolls!
Characters
Character creation is just a bunch of dice-rolling, but thirdkingdom has kindly pointed us to a nice online generator that will do all the rolling for you.
If you're still up for playing - head over
here. Do not change any of the options except 'Style/Format'. Switch this to plain text to make it easier to share on the forum; and then just click the button. Do that four times, and you have your four characters all rolled up.
We are working on the honour system here. No rerolls - post your first four rolled characters here regardless of what you roll, and remember that cheating at pretend elf games angers the gods.
Each character just needs two more details, a name an an alignment. Alignment is a real thing in this game with mechanical effects, so choose wisely.
Lawful characters generally support order, stability, and the continued dominance of human society.
Chaotic characters want to tear things down, often to put themselves on top, and are willing to work with forces that want to destroy human society in the process.
Neutral characters can be those who support the balance between law and chaos as a principle, worshippers of nature, or those with truly alien mindsets such as the mysterious Great Old Ones.
You can, if you feel like it, add any more details or description of the characters' appearances that you like, but it's not necessary and I would caution against getting to attached to someone with 2 HP.
That's enough for now. Either let me know if you have questions or post your peasants, and we'll go from there.