Kobold Avenger
Legend
So I think Masteries can of course be expanded on, but one thought I had was for advanced mastery maneuvers that instead of being part of an attack, actually require one to use multiple attacks to implement. Most of them will of course require "spending" 2 attacks, which puts them in range of something that 5th level characters can do, and open the door for Fighters (and possibly Monks) being better at some of those things because they can "spend" 3 attacks for something out of reach of other classes.
As for what they might be, could be things like Whirlwind Attack (either attack all adjacent or all adjacent makes a dex save to avoid damage) or being able to harpoon someone and pull them or yourself closer.
As for what they might be, could be things like Whirlwind Attack (either attack all adjacent or all adjacent makes a dex save to avoid damage) or being able to harpoon someone and pull them or yourself closer.