I'd go with Vexing Overgrowth, if only for the fact that you can claim it (and other plant-based powers like Leaf Wall) is an extension of your wilden abilities.
Ninja'd
I'd go with Vexing Overgrowth, if only for the fact that you can claim it (and other plant-based powers like Leaf Wall) is an extension of your wilden abilities.
My big problem right now is that the wizard of the group is complaining and saying that when things are knocked prone it won't benefit him or the rogue we've got in the group.
Wait, what?!?!?! The Wizard should have a number of blasts/bursts so being prone isn't too bad for him, but the rogue not benefitting?!?!?!?!?! Prone grants combat advantage, that's hellaciously useful to a rogue!
Only on melee. He could be a ranged rogue...
Rogue and Thief both can get a lot more mileage out of melee than ranged thanks to their utility powers and such, so while he may be proficient with both a dagger/sword and a hand crossbow I certainly wouldn't go around using the crossbow if I can help it.
Also, your companion takes a move action whenever you do. So if you move a summon or yourself, it gets a move too.
The wizard is driving me nuts, telling me that if I knock something prone, he'll attack something else. Even if I tell him to daze the prone target.. he claims that the minus two to attack roles will hurt us because we're rolling against things that requires to hit 18-20 in attack rolls. He seems to think that 20-22 is high for a wizard. :|
I'm just to the point where I'm going to tell him to stuff it because everything around me will be prone.