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HELP ME with Espionage Tasks & Missions

espionage88.jpg


So, I'm in the middle of writing up a conversion / expansion kit for classic Top Secret (bringing in the best material from the Top Secret companion and the Top Secret / SI game, as well as a rewrite of the hand to hand combat and social contact rules).

As part of this, I'm compiling a list of "Tasks" for espionage missions. Here's the list as it stands, but I'm looking for anything missing that you'd expect for an espionage RPG.

DIVISION X WETWORK TASKS
Assassination
Ultraclean
Clean
Messy
Mugging
Clean
Messy
Defection Protection
Blackmail
Extortion
Kidnapping
Arson
Bombing
Prison Break-in
Jail Break-in
Rescue
Protection (Body Guard)
Protection (Blackmail)
Protection (Extortion)
Guard Duty
Preventing Rescue
Preventing Hijack
Preventing Skyjack
Preventing Piracy
Losing Shadow (Tail)
Evading Surveillance
Preventing Communication
Preventing Full Investigation

DIVISION 5 CONFISCATION & LOGISTICS TASKS
Hijacking
Skyjacking
Piracy
Transportation of Goods
Stealing
Clean
Messy
Use of Counterfeit Money
Locating Stolen Goods
Detecting/Tracing Counterfeit Currency
Destroying a Group

DIVISION 2 INVESTIGATION & INFILTRATION TASKS
Breaking and Entering
Desensitizing Alarms
Animal Handling
Lying by Assignment
Tailing
Surveillance
Communication
Full Investigation
Infiltration
Foreign Agency
Political Group
Criminal Group
Student Group
Street Gang
Identifying Group Leaders
Revealing Secret Plans
Disabling Major Group Function
Subverting a Group

GENERAL AND UNASSIGNED TASKS & ACTIVITIES
Passing Secret Information
Killing Unarmed Civilians
Harming Unarmed Civilians
Killing Arms Bearers (Police, guards, etc)
Harming Arms Bearers (Police, guards, etc)
Sabotaging Industry
 

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Rechan

Adventurer
Interrogation.
Hacking.
Engaging Pursuit.
Evading Pursuit.
Sewing Confusion among Enemy Ranks.


Improvised Equipment Assembly.
Concealing Information or Equipment.
Concealing Stolen Goods.


Creating a Cover identity.
Maintaining a Cover Identity.
Discovering and Exposing a mole.
 
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Interrogation.
Hacking.
Engaging Pursuit.
Evading Pursuit.
Sewing Confusion among Enemy Ranks.


Improvised Equipment Assembly.
Concealing Information or Equipment.
Concealing Stolen Goods.


Creating a Cover identity.
Maintaining a Cover Identity.
Discovering and Exposing a mole.

Awesome, thanks.

Engaging and Evading Pursuit are there (under tailing), but the rest are being added.

Oh, I think Sowing Confusion is there under "Disabling Major Group Function".
 

Rechan

Adventurer
Oh, I think Sowing Confusion is there under "Disabling Major Group Function".
"Major group function" seems to be the group's primary operations. That's not what I'm referring to.

I mean more of a tactical manner. Such as turning the lights out, or wiping out the target's communications. Or using trickery for counter-intel. Such as Dummy Tanks in WWII:
Dummy tanks were used extensively in Operation Fortitude, prior to the landings at the Normandy Beaches. During this operation, they were used to confuse German intelligence in two ways: first, by making it seem that the Allies had more tanks than they did; and second, they were used to hide and downplay the importance of the location of their real tanks, in order to make it seem that the invasion would occur at the Pas-de-Calais rather than at Normandy.[5] Similarly, during Operation Shingle at Anzio, Italy, inflatable Sherman tanks were deployed when the real tanks were elsewhere.[6] In the Pacific Theater of Operations, the Japanese also utilized decoys; one recorded instance was during the Battle of Iwo Jima. A "tank" was surrounded by American infantry, which had been under artillery bombardment: they found it was not real, but merely a sculpture, carved out of volcanic ash.[1] The Red Army also employed dummy tanks to increase their apparent numbers, and mask their true movements.
Which reminds me:

Providing False Information.
Forgery.
 
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