# Lightly Obscured: ranged and melee attacks get a -2 malus to hit a creature lightly obscured.
# Heavily Obscured: ranged and melee attacks get a -5 malus to hit a creature Heavily obscured unless the attaker is adjacent in that case the penality became -2.
# Total Obscured: ranged and melee attacks get a -5 malus to hit a creature Total Obscured
Defender Lightly obscured, attacker gets a -2 to hit;
Defender Heavily obscured, attacker gets a -5 to hit or a -2 depending on the square where he attack.
Defender Total obscured, attacker gets a -5 to hit