Spatzimaus
First Post
Barbarians, Dwarven Defenders, etc. have DR X/-.
I always rationalize the Stone Golem vs. Wall thing as, when you hit a golem with a really magical but weak weapon, you're not trying to cut through the material itself, you're trying to disrupt the enchantment animating the thing.
Now, it'd be nice if there were some graduated scale. That way they wouldn't need the all-or-nothing DR on golems.
Something like DR X meaning +0 gets reduced by X, +1 by 4X/5, +2 by 3X/5, +3 by 2X/5, +4 by X/5, and +5 or higher unaffected.
I actually have a few monsters IMC that have this, and it's been nice. There's no longer the feeling of "I've got a +3 weapon, so I don't NEED any higher."
I always rationalize the Stone Golem vs. Wall thing as, when you hit a golem with a really magical but weak weapon, you're not trying to cut through the material itself, you're trying to disrupt the enchantment animating the thing.
Now, it'd be nice if there were some graduated scale. That way they wouldn't need the all-or-nothing DR on golems.
Something like DR X meaning +0 gets reduced by X, +1 by 4X/5, +2 by 3X/5, +3 by 2X/5, +4 by X/5, and +5 or higher unaffected.
I actually have a few monsters IMC that have this, and it's been nice. There's no longer the feeling of "I've got a +3 weapon, so I don't NEED any higher."