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D&D (2024) Greyhawk Confirmed. Tell Me Why.


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Hussar

Legend
What you're talking about is building the first adventures, not worldbuilding. For worldbuilding, you need to go deeper than that. "Put the village of Hommlet here" isn't helpful. Why put the village in this location? How much detail and depth should this first location have? How much is too much and how much is too little? How big an area should you map out? What relation does this village have to the big cities around it? Is this important for the adventures you have in mind? Do you want to include every species in your world, or just some of them? What do they think of each other? Do some classes have a particular meaning in your world? How important is alignment for your setting? What sort of evil forces do you have in your setting? Where on the realistic-to-fantastic scale do you want to go?


Again, those are adventure building tips--which are, in fact, very helpful!--but they're not worldbuilding tips.

There are plenty of DMs who build a world that exists only so far as the adventure needs it to. And there are plenty of DMs who build a world first and the adventures later. Neither of those is superior to the others.

But my question to you is, why is it so important that an existing world be used for this, rather than creating a new one "with" the players?
This is the ages old debate - top down or bottom up world building.

I would prefer they go bottom up for teaching players because top down can very quickly become overwhelming, whereas bottom up is far more practical, even if it does have weaknesses, such as the things you outline - stuff can get contradictory when you are building bottom up.
 


TiQuinn

Registered User
I don't buy people who try to distinguish the two on the basis of high vs low magic or GH being more gritty than FR. Greyhawk may not be as high magic as FR, but it is certainly not low magic based on the tables, history, and area descriptions in the '83 boxed set (or the adventures TSR published set in Greyhawk). It is only remembered as more gritty because AD&D was more gritty than 5e.
Yeah, nothing of Greyhawk ever screamed “low magic”, “gritty” or even “swords and sorcery” to me, at least not in the Conan the Barbarian of Fafhrd and the Grey Mouser vein of it. The Vancian magic was the most overt part. If one’s to judge what the setting entailed based on the adventures of the time, it’d largely be silly. Anecdotally, it got even sillier. There was a slide in Castle Greyhawk that took characters all the way to Gygax’s version of Fantasy China.

I hardly picture Conan falling down a chute and landing in China in a Howard short story.
 


pemerton

Legend
Yeah, nothing of Greyhawk ever screamed “low magic”, “gritty” or even “swords and sorcery” to me, at least not in the Conan the Barbarian of Fafhrd and the Grey Mouser vein of it. The Vancian magic was the most overt part. If one’s to judge what the setting entailed based on the adventures of the time, it’d largely be silly. Anecdotally, it got even sillier. There was a slide in Castle Greyhawk that took characters all the way to Gygax’s version of Fantasy China.

I hardly picture Conan falling down a chute and landing in China in a Howard short story.
I think this is the difference between the setting, taken at face value as published, and the scenarios and dungeons that Gygax ran in the setting. The "connective tissue" between these two things might be Zagyg as a god, and the associated quasi-deities, especially Murlynd.
 


TiQuinn

Registered User
I think this is the difference between the setting, taken at face value as published, and the scenarios and dungeons that Gygax ran in the setting. The "connective tissue" between these two things might be Zagyg as a god, and the associated quasi-deities, especially Murlynd.
That and also in the early versions of D&D, the rules of the game itself were also the setting. They were indistinguishable because they were being built almost side by side.
 

TiQuinn

Registered User
That is extremely curious, because those particular influences are pretty large in Gygax's Greyhawk.
It makes sense to me - I know all about Appendix N but having a read a few of the books and stories, sometimes actually finding those inspirations in the actual setting is hard unless one looks at the Vancian magic system, or just the pure existence of a thief class or a barbarian class, etc.
 


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