Grendel_Khan
Hero
The only issues I've seen re: FitD's supposed complexity has been people just not actually reading a given corebook. Like that's it. There's a temptation, coming from other types of games, to think you can skim or skip a lot of the guidance, especially related to basic action resolution and GMing principles. Doing that can lead to the same problems that newcomers have with PbtA—calling for too many rolls, turning partial successes into failures through consequences, using damage for every consequence, "writing" adventures instead of following the fiction and the rolls, etc.
Everything else is just getting comfortable with lots and lots of GM improvisation. Again, just narrativist/storygame stuff. That can take some getting used to, coming from a trad background. But that's just GMing, right? Anything who claims they were an awesome, effortless trad GM their first time out isn't being super honest.
Everything else is just getting comfortable with lots and lots of GM improvisation. Again, just narrativist/storygame stuff. That can take some getting used to, coming from a trad background. But that's just GMing, right? Anything who claims they were an awesome, effortless trad GM their first time out isn't being super honest.