kronovan
Adventurer
I came to the party late for this TTRPG with the free (at the time) D6 Space being my entry point. I ran the free Septimus setting with those rules which went reasonably well, although IIRC it presented some rough edges which limited the length of my campaign. A few years later I bought a cheap, preowned copy of the WEG Star Wars 2e Rev. and ran a series of SW adventures over the Xmas holidays. When FFG re-released the original 1e via their boxset, I bought one. I preferred it as one of my dislikes of 2e was the sprawling skills list and 1e had a shorter, more reasonable set of skills. I did houserule in some of the improved rules from 2e Rev for the short campaign I ran. I also bought the Viking themed Vikingr which uses the d6 system, but I've yet to run a campaign or adventures with it.
I voted "It's Pretty Good", as I've always had decent results using the d6 rules. Albeit I've never used the Adventure or Fantasy flavors of them. My biggest barrier to getting d6 to the table more often, is that for most genres I'd use it for I can get similar results using Savage Worlds or Cepheus Engine, but with less effort. I'm much more of a homebrewer, so TTRPGs that I can build with quickly tend to be my goto's. When it comes to running Star Wars adventures though, WEG SWs is still my preferred choice.
I voted "It's Pretty Good", as I've always had decent results using the d6 rules. Albeit I've never used the Adventure or Fantasy flavors of them. My biggest barrier to getting d6 to the table more often, is that for most genres I'd use it for I can get similar results using Savage Worlds or Cepheus Engine, but with less effort. I'm much more of a homebrewer, so TTRPGs that I can build with quickly tend to be my goto's. When it comes to running Star Wars adventures though, WEG SWs is still my preferred choice.