5e adventure suitable for 4 level 3 characters
melvin-butters.itch.io
Hi all, I just released a free adventure for 5e (my first one so far, that I ran in my previous campaign). Looking to release a heap of free adventures going forward and looking for feedback. I've included maps for the encounters in both gridded, gridless, and printable for physical tables!
Also looking for someone who'd like to do art for the adventures too.
Thanks for sharing and I agree with the comments on the layout and on re-skinning the statblocks.
Tonally the adventure is whimsical and somewhat twee and I think that the given plot hooks do not match with the tone of the rest of the thing. I would also be inclined to replace Demeter with a fey or a hag.
I would replace the tractor with a reaper or some other piece of horse drawn machinery. A tractor is pretty anachronistic for most D&D campaigns. Same with the record player, make it a magical music box.
With regard to the corn maze, I would instruct the DM only to use the map once the party had reached the centre of the maze. The adventure seems to imply this but I did not catch it on the first couple of read through. As a country boy, I have an issue with the maze description. If it is green and verdant it is probably not flammable but if it is withered or ripe it is flammable.
For added fun I would make it verdant around the edges and more flammable toward the centre and I would not hide it behind a DC for anyone proficient in Nature or with a rural background.
The maze needs work: What happens if the party decides that "it is only corn" and decides to walk through the walls of the maze?
What if the use a familiar or pet to fly over it and guide them?
My inclination would be 3 successful Nature checks would get them to the centre of the maze and anyone proficient in Nature or Survival could aid the check.
A fail by 5 or less (i.e. beat a DC 10) would count as successful navigation but trigger trap 1, fail by more than 5 and you fail the navigation and it triggers trap 2 and two fails in a row triggers trap 3 (this one is pretty harsh)
A success of 5 or more and they notice the corn is riper toward the centre and the DC drops by 5 if they had a previous success.
With regard to the wheat field map are the different terrain types show just artistic or do they matter? Is some standing wheat and block line of sight or act as difficult terrain or what?