CM
Adventurer
I developed a faction of the church of Oghma for use in my Neverwinter campaign in 4e. Although the Sundering has changed things a bit, you may find it useful as either a protagonist or antagonist faction. It is composed mostly of avengers (divine assassins).
The Curators:
With the demise of Helm, Mystra, and Tyr and the scattering of their respective flocks, corruption and depravity has run rampant in Faerûn. This is especially evident in the tremendous spread of groups such as the Red Wizards of Thay, the cult of Asmodeus, and the long-reaching tendrils of the Empire of Netheril. In desperation a new, secretive, radical order was formed within northern Faerûn’s church of Oghma: The Curators.
The Curators judge new discoveries (and ancient, recovered magics) on their merits and ability to benefit society, and decide whether such information should be allowed to spread. Curators are charged with undertaking extended, clandestine missions to investigate rumors of new magic, and return evidence and examples of their results to a conclave of senior clergy for examination. Should the discovery be deemed taboo, they are given a sacred order to capture, punish, (or even kill, in the case of particularly egregious violations) practitioners of these dark magics, and confiscate or destroy their spellbooks, research, and creations.
As Oghma is a neutral god and presumably above such mortal affairs, the Curators are seen as a heretical organization by Oghma’s followers in eastern and southern Faerûn. Rumors of a second schism such as the faith underwent during the Time of Troubles are so far just that.
With the demise of Helm, Mystra, and Tyr and the scattering of their respective flocks, corruption and depravity has run rampant in Faerûn. This is especially evident in the tremendous spread of groups such as the Red Wizards of Thay, the cult of Asmodeus, and the long-reaching tendrils of the Empire of Netheril. In desperation a new, secretive, radical order was formed within northern Faerûn’s church of Oghma: The Curators.
The Curators judge new discoveries (and ancient, recovered magics) on their merits and ability to benefit society, and decide whether such information should be allowed to spread. Curators are charged with undertaking extended, clandestine missions to investigate rumors of new magic, and return evidence and examples of their results to a conclave of senior clergy for examination. Should the discovery be deemed taboo, they are given a sacred order to capture, punish, (or even kill, in the case of particularly egregious violations) practitioners of these dark magics, and confiscate or destroy their spellbooks, research, and creations.
As Oghma is a neutral god and presumably above such mortal affairs, the Curators are seen as a heretical organization by Oghma’s followers in eastern and southern Faerûn. Rumors of a second schism such as the faith underwent during the Time of Troubles are so far just that.