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Epic XPH - Psionics true power?
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<blockquote data-quote="kigmatzomat" data-source="post: 1547132" data-attributes="member: 9254"><p>All,</p><p></p><p>I was just contemplating the psionic classes at epic levels and realized that unlike mages, a psionic character can end up with virtually unresistable powers. At epic levels, a mage typically sees his opponent's saves outstrip the DCs of the spells since the oponent's saves go up every other level while his spell DC goes up much slower. </p><p>With the right powers that isn't the case for psions. Several of the Kinetic powers have a number of dice and save DC modifier equal to the number of points spent.</p><p></p><p>A spell can be heightened but can't be raised to a level beyond the caster's prime stat-10. </p><p></p><p>On one hand, the high level psion will run out of psi points after a few uses. On the other he'll break down at take 10 levels of metamind just to get the font of power option to manifest mind-numbing amounts of whomp for a minute, especially schismed. </p><p></p><p>So here's a theoretical 200th level example where the curve's thoroughly broken: </p><p></p><p>The target:</p><p>stats</p><p>1st level stat: 20 after racial modifer</p><p>200th level stat: +50 level raises</p><p>Gear: +10 to stat</p><p>Final: 80 +40</p><p></p><p>Class saves: </p><p>nonepic: +30 (assuming some freaky mix of multiclassing/Prcs)</p><p>epic: +90</p><p>total class: +120</p><p></p><p>Gear:</p><p>luck +10</p><p>resistance: +10</p><p>insight +10</p><p>total gear: +30</p><p></p><p>Other:</p><p>feats/racial: +5</p><p><strong></strong></p><p><strong>Total saves: +195</strong></p><p></p><p></p><p>The Psi</p><p>Identical to the target</p><p></p><p>stats</p><p>1st level stat: 20 after racial modifer</p><p>200th level stat: +50 level raises</p><p>Gear: +10 to stat</p><p>Final: 80 +40 (note: 400 bonus PP)</p><p></p><p>Power with 200PP spent = save dc 10+200+40=250</p><p>Impact: 200d6 damage = 700hp, possibly 200d6+200 (900hp). </p><p></p><p>While not instantly fatal to 200th level characters by any means and it did deplete the psi's reserves by 1/3-1/2, it probably hit several of opponents at once.</p><p></p><p>The mage:</p><p>Identical to the target but has extra feats that increase the save DCs.</p><p></p><p>stats</p><p>1st level stat: 20 after racial modifer</p><p>200th level stat: +50 level raises)</p><p>Gear: +10 to stat</p><p>Final: 80 +40</p><p></p><p>Feats +5 epic spell focus & class specials</p><p></p><p>Spell Heightened to 70th level (stat 80-10) = 10+70+40+5=125</p><p>Impact: ~30d6 = 105hp/2 = 52hp to multiple targets</p><p></p><p>Am I missing something?</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1547132, member: 9254"] All, I was just contemplating the psionic classes at epic levels and realized that unlike mages, a psionic character can end up with virtually unresistable powers. At epic levels, a mage typically sees his opponent's saves outstrip the DCs of the spells since the oponent's saves go up every other level while his spell DC goes up much slower. With the right powers that isn't the case for psions. Several of the Kinetic powers have a number of dice and save DC modifier equal to the number of points spent. A spell can be heightened but can't be raised to a level beyond the caster's prime stat-10. On one hand, the high level psion will run out of psi points after a few uses. On the other he'll break down at take 10 levels of metamind just to get the font of power option to manifest mind-numbing amounts of whomp for a minute, especially schismed. So here's a theoretical 200th level example where the curve's thoroughly broken: The target: stats 1st level stat: 20 after racial modifer 200th level stat: +50 level raises Gear: +10 to stat Final: 80 +40 Class saves: nonepic: +30 (assuming some freaky mix of multiclassing/Prcs) epic: +90 total class: +120 Gear: luck +10 resistance: +10 insight +10 total gear: +30 Other: feats/racial: +5 [B] Total saves: +195[/B] The Psi Identical to the target stats 1st level stat: 20 after racial modifer 200th level stat: +50 level raises Gear: +10 to stat Final: 80 +40 (note: 400 bonus PP) Power with 200PP spent = save dc 10+200+40=250 Impact: 200d6 damage = 700hp, possibly 200d6+200 (900hp). While not instantly fatal to 200th level characters by any means and it did deplete the psi's reserves by 1/3-1/2, it probably hit several of opponents at once. The mage: Identical to the target but has extra feats that increase the save DCs. stats 1st level stat: 20 after racial modifer 200th level stat: +50 level raises) Gear: +10 to stat Final: 80 +40 Feats +5 epic spell focus & class specials Spell Heightened to 70th level (stat 80-10) = 10+70+40+5=125 Impact: ~30d6 = 105hp/2 = 52hp to multiple targets Am I missing something? [/QUOTE]
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