To answer TallIan's question in the game I have some new info....
Two Sub-Actions while you are Engaged in Melee are Fall Back and Flee.
Going to put the rules here and then link this post in the RG so you have better access to them.
Fall Back:
- Is a retrograde move facing the opponent(s) and can be used in conjunction with a parry, and any opponent creature(s) are able to follow if not otherwise engaged.
So if your character finds himself in melee and wishes to get out "carefully" he will fall back. And if there is another character their to help then they will not be pursed. A way to disengage from melee and get back into ranged combat for some characters.
Flee:
- A rapid withdrawal from combat as possible, which exposes the fleeing character to a free rear attack by all those engaged in melee with them at the time.
- Starts Evasion/Pursuit rolls should anyone wish to follow the fleeing character.
This is the action the kobold performed and allowed for William to get in a free attack. It does not allow for two or more attacks as granted by high level or specialization.
Two Sub-Actions while you are Engaged in Melee are Fall Back and Flee.
Going to put the rules here and then link this post in the RG so you have better access to them.
Fall Back:
- Is a retrograde move facing the opponent(s) and can be used in conjunction with a parry, and any opponent creature(s) are able to follow if not otherwise engaged.
So if your character finds himself in melee and wishes to get out "carefully" he will fall back. And if there is another character their to help then they will not be pursed. A way to disengage from melee and get back into ranged combat for some characters.
Flee:
- A rapid withdrawal from combat as possible, which exposes the fleeing character to a free rear attack by all those engaged in melee with them at the time.
- Starts Evasion/Pursuit rolls should anyone wish to follow the fleeing character.
This is the action the kobold performed and allowed for William to get in a free attack. It does not allow for two or more attacks as granted by high level or specialization.