Li Shenron
Legend
Just finished watching season 3 of Sabrina, where a lot of characters are witches/warlocks and someone's (no spoilers) patron changes. In D&D this would be a very dramatic change in stats and abilities, but can make for a good story. I don't think the PHB mentions the possibility but the DMG talks about changes to or from the Oathbreaker archetype.
Generally speaking I think this is a form of character retraining. While I generally hate having hardcoded retraining rules (because they grant players the rights to decide), I have always allowed a player to back-change something in their character design, even without a story justification. IMXP it's always been minor things, like a feat or a spell, which the player realized they never used and regretted their choice, so I never had a problem allowing a silent change (i.e. without narrative explanations). For bigger lack of satisfaction, I'd rather suggest to design a new PC from scratch.
That said, some big story-driven character changes can be cool. I am not considering here basic multiclassing where you keep all your previous abilities, but actual replacements. I can imagine how losing previous abilities can be most easily justified for characters whose powers are of an external origin (clerics and warlocks at least), but not exclusively.
So, have you had such case at your gaming table? How did you handle it? And did it work or did it break suspension of disbelief?
Generally speaking I think this is a form of character retraining. While I generally hate having hardcoded retraining rules (because they grant players the rights to decide), I have always allowed a player to back-change something in their character design, even without a story justification. IMXP it's always been minor things, like a feat or a spell, which the player realized they never used and regretted their choice, so I never had a problem allowing a silent change (i.e. without narrative explanations). For bigger lack of satisfaction, I'd rather suggest to design a new PC from scratch.
That said, some big story-driven character changes can be cool. I am not considering here basic multiclassing where you keep all your previous abilities, but actual replacements. I can imagine how losing previous abilities can be most easily justified for characters whose powers are of an external origin (clerics and warlocks at least), but not exclusively.
So, have you had such case at your gaming table? How did you handle it? And did it work or did it break suspension of disbelief?