loverdrive
Prophet of the profane (She/Her)
So... I've discovered an interesting thing that honestly makes a lot of sense.
The character has only one free object interaction per turn, and spends it on drawing the first arrow/bolt, so they can't draw another one.
Results:
EDIT: no, I've posted cringe. I guess I will retain this as a homerule, though.
You can also interact with one object or feature of the Environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to Attack.
Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
The character has only one free object interaction per turn, and spends it on drawing the first arrow/bolt, so they can't draw another one.
Results:
- /ss/ + XE is nerfed from being utterly broken into a ok build
- Ranged-oriented characters are not straight up better than mêlée characters, and do less damage to make up for greater survivability and more chances to attack they have
- Using a sword and a crossbow like Corvo Attano is actually viable option
- Rogues are better archers than Fighters
EDIT: no, I've posted cringe. I guess I will retain this as a homerule, though.
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