Lanefan
Victoria Rules
Your #3 there is, ironically, a direct result of the balanced encounter math that in a different post you say you want.I don't know. My 5e players (who don't spend much time online like I do) certainly complain that ...
1) they don't get enough magic item rewards
2) don't get to high levels (campaigns retire around 10th level)
3) feel that encounters are way too easy (or have TPKs - very little "happy medium")
4) don't get enough "cool things to do"
If the encounter math was less finely-tuned there'd be a much wider "window" between cakewalk and TPK. Even if unintentionally, he TSR versions got this right. The WotC designers tried to tighten up the math and that - along with their putting the game on a steeper power curve - has greatly narrowed that window...again, quite possibly unintentionally.
To a point, yes, but it's easy to overdo this stuff. More useful in general would be to be able to use other modifiers than just adv-disadv. to suit a given situation.In fact, my wife was just complaining this morning while playing BG3 that she doesn't get to have "cool encounters" in D&D like she does in BG3. That's largely because there's no guidance for interacting with the environment, bonuses for height or flanking (aside from Advantage). "I wish I got cool magic arrows - they're all over the place in this game!" (No guidance for that, either, in 5e.)
Exploding barrels of oil? Creating slippery surfaces? Swinging on ropes or chandeliers? Pushing a boulder into a swarm of goblins?
None of this stuff is in 5e. The game would be improved if the options were there, in my opinion.