Only one Golem is able to be constructed at a time. The original design was to focus on the Golem the Constructor creates.Can multiple golems unite to form a Devastator?
Only one Golem is able to be constructed at a time. The original design was to focus on the Golem the Constructor creates.Can multiple golems unite to form a Devastator?
That is another reason why I don’t want to add Artificer infusions. Not only does it get rid of the Constructor class by itself, but it could potentially make it too powerful.My spouse has been playing a battle smith for a few years, and we have home-brewed various enhancements to their steel defender, which is her toy-maker's cart that can transform into a janky robot. Their character rides the cart, which can jump and even fly, now that they have the fly spell. It shoots grease via the level 1 spell, and so on. It's become a pretty versatile de facto golem, all while working basically within the existing rules.
I love the idea of adding infusions that specifically apply to the defender/golem. Balance can become an issue, though, since the battle smith is by themselves a pretty capable character, especially in my campaign where those with the technological know-how have access to firearms.
Artificer can put Infusions on a fighter.That is another reason why I don’t want to add Artificer infusions. Not only does it get rid of the Constructor class by itself, but it could potentially make it too powerful.
I will make a subclass of Artificer called the Constructor where you can put infusions inside your Golems.I would have to agree with the bandwagon here and say that this belongs as a subclass of Artificer,
Classes are just to similar to justify existence of both.
and this is a good idea and can be made differently than Battlesmith subclass.