Mithreander
Explorer
These are some pulled posts from a debate that occured in one of the starting adventures. It brings to the surface some issues, and I think that the content should quickly be ran over and decided upon.
-creamsteak
OoC:*Stops looking for his players handbook* Damn! I forgot about that discription in the players handbook! I've played by my houserules (Being a paladin does not make him less of a person. It makes him more of one. He has more tools to make judgements on the purity of people, and with that insight, tends to be better prepared then others when facing adversity. But without an action, they can NOT judge an evil person. I have NPCs who are evil, but do more good then their counterparts. Why? They are fighting their nature, and in their fight, tend to do more good then those that are just naturally good.) for so long, that I forget about the shortsightedness of WotC's publications. I am going to make a call for THIS adventure, because it's my place to do so. A paladin MUST have a code of honor, but it does not have to be the same as that in the players handbook. With that in mind I would change the code that a paladin cannot travel with anyone evil, to a paladin can not travel with a person that practices evil. Note: This rendition of the rules is for this adventure only. The paladin's god or lord really wants him to help the people of Fallon.
-creamsteak
OoC:*Stops looking for his players handbook* Damn! I forgot about that discription in the players handbook! I've played by my houserules (Being a paladin does not make him less of a person. It makes him more of one. He has more tools to make judgements on the purity of people, and with that insight, tends to be better prepared then others when facing adversity. But without an action, they can NOT judge an evil person. I have NPCs who are evil, but do more good then their counterparts. Why? They are fighting their nature, and in their fight, tend to do more good then those that are just naturally good.) for so long, that I forget about the shortsightedness of WotC's publications. I am going to make a call for THIS adventure, because it's my place to do so. A paladin MUST have a code of honor, but it does not have to be the same as that in the players handbook. With that in mind I would change the code that a paladin cannot travel with anyone evil, to a paladin can not travel with a person that practices evil. Note: This rendition of the rules is for this adventure only. The paladin's god or lord really wants him to help the people of Fallon.
Last edited: