So, I'm not entirely happy with the mechanic for weapon breakage in Dark Sun. I like the intent, but I'm not totally sold. My idea is to kind of combine the two options presented in the Dark Sun CS.
The first is that weapons break on a 1. The second is that on a 1, the player can choose to re-roll and break their weapon.
Here's my idea that combines the two:
When you roll a natural 1 on an attack roll, nonmetal weapons break. On any miss outside of rolling a 1, you have the option to accept the result, missing the attack as usual, but keeping your weapon intact, or you can reroll. Regardless of the reroll result, a nonmetal weapon breaks once the attack is complete. A metal weapon only breaks if you miss on the reroll. This rule gives you a say in whether a weapon breaks, but also allows for a small chance of random breakage.
Essentially, all nonmetal weapons break on 1 and the attack automatically misses as normal. Metal weapons never break on 1, but still automatically miss.
On any miss that wasn't a natural 1, you can opt to reroll. Nonmetal weapons automatically break once this reroll is resolved. Metal weapons break on the reroll only if the reroll misses.
Thoughts?
The first is that weapons break on a 1. The second is that on a 1, the player can choose to re-roll and break their weapon.
Here's my idea that combines the two:
When you roll a natural 1 on an attack roll, nonmetal weapons break. On any miss outside of rolling a 1, you have the option to accept the result, missing the attack as usual, but keeping your weapon intact, or you can reroll. Regardless of the reroll result, a nonmetal weapon breaks once the attack is complete. A metal weapon only breaks if you miss on the reroll. This rule gives you a say in whether a weapon breaks, but also allows for a small chance of random breakage.
Essentially, all nonmetal weapons break on 1 and the attack automatically misses as normal. Metal weapons never break on 1, but still automatically miss.
On any miss that wasn't a natural 1, you can opt to reroll. Nonmetal weapons automatically break once this reroll is resolved. Metal weapons break on the reroll only if the reroll misses.
Thoughts?