GWolf
First Post
Hello, and I am Attempting to once again begin a new game. This time the game will be a d20 Modern Game Based on time travel. I am looking for 3-4 players who can post a min of 1 a day perferably more.
The game will follow d20 modern rules pretty much, Some house rules.
The Characters in the game are rookie agents of a time traveling police force/detective agency. There job is to fix ripples in time and prevent paradoxies created intentionaly or un-intentionaly.
Character Creation:
Every Character Picks a time period they are from. The setting is earth, but not all of history is as documented. In The future other planets are discovered with new races on them, see below.
Races:
Humans: The basic race, can come from anytime period
Dwarfs: As DnD Phb, dwarfs can come from Stone Age,Dark Ages, Medieval Times, or The Future (Dwarfs were exiled from earth and went to live on a planet right outside our solar system)
Elves: As DnD Phb, elves can come from Dark Ages, Medieval Times, Renassiance, or The Future (Elves, like dwarves, were exiled from earth and went to live on a planet right outside our solar system)
Gnomes: As DnD Phb, gnomes have lived underground since the dark ages/medieval times and can come from anytime period.
Class: Any From the d20 modern book
Level: 2
Stats: Point Buy (30 Points)
Hp is Max -2, or roll (thus if your hd was d6, on level up you get 4 hp or you would roll.)
Equip: Most Equipment will be given out by the agency, to fit the mission and time period, Characters can However each start out with one special item (Ie. A Human knight might have family heirloom sword etc.) They may also have any clothing they like to wear in the agency (which is outside the timestream).
Add +1 one to Wealth Bonus as Well. You have a well paying Job, even if you have little vacation time.
Don't take skills that don't fit your characters time period ( a darkages gnome isn't going to have the computers skill)
Also I would Like a 3 paragraph to a Page character history.
Anything else that is needed to be known, ask.
The game will follow d20 modern rules pretty much, Some house rules.
The Characters in the game are rookie agents of a time traveling police force/detective agency. There job is to fix ripples in time and prevent paradoxies created intentionaly or un-intentionaly.
Character Creation:
Every Character Picks a time period they are from. The setting is earth, but not all of history is as documented. In The future other planets are discovered with new races on them, see below.
Races:
Humans: The basic race, can come from anytime period
Dwarfs: As DnD Phb, dwarfs can come from Stone Age,Dark Ages, Medieval Times, or The Future (Dwarfs were exiled from earth and went to live on a planet right outside our solar system)
Elves: As DnD Phb, elves can come from Dark Ages, Medieval Times, Renassiance, or The Future (Elves, like dwarves, were exiled from earth and went to live on a planet right outside our solar system)
Gnomes: As DnD Phb, gnomes have lived underground since the dark ages/medieval times and can come from anytime period.
Class: Any From the d20 modern book
Level: 2
Stats: Point Buy (30 Points)
Hp is Max -2, or roll (thus if your hd was d6, on level up you get 4 hp or you would roll.)
Equip: Most Equipment will be given out by the agency, to fit the mission and time period, Characters can However each start out with one special item (Ie. A Human knight might have family heirloom sword etc.) They may also have any clothing they like to wear in the agency (which is outside the timestream).
Add +1 one to Wealth Bonus as Well. You have a well paying Job, even if you have little vacation time.
Don't take skills that don't fit your characters time period ( a darkages gnome isn't going to have the computers skill)
Also I would Like a 3 paragraph to a Page character history.
Anything else that is needed to be known, ask.
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