Shade
Monster Junkie
Unicorn, Gray
http://www.enworld.org/forum/general-monster-talk/271060-special-conversion-thread-unicorns.html
Unicorn, Gray
Large Magical Beast
Hit Dice: 3d10+18 (34 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/+12
Attack: Horn +10 melee (1d6+8)
Full Attack: Horn +10 melee (1d6+8) and 2 hooves +3 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Retributive strike
Special Qualities: Darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, scent, spell-like abilities, spell resistance 13, telepathy 60 ft., wild empathy
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 20, Dex 17, Con 22, Int 10, Wis 21, Cha 24
Skills: Jump +15, Listen +11, Move Silently +9, Spot +11, Survival +8*
Feats: Alertness, Skill Focus (Survival)
Environment: Warm plains
Organization: Solitary, pair, or herd (3–10)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Large)
Level Adjustment: +4 (cohort)
This powerful, equine creature has a gray coat and big, lively gray eyes. Long, silky gray hair hangs down in a mane and forelock. A single grayish horn, about 2 feet long, grows from the center of the forehead. The hooves are cloven.
Gray unicorns (sometimes called “graycorns”) are bastions of neutrality. Gray unicorns wander subtropical grasslands in herds, each consisting of one stallion and several mares.
Lone gray unicorns occasionally allow themselves to be tamed and ridden by female humanoid creatures who display a complete focus on neutrality. Such a gray unicorn, if treated kindly, is the creature's loyal steed and protector for life, even accompanying her beyond its territory.
A typical adult gray unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.
Gray unicorns speak Sylvan and Common.
COMBAT
Gray unicorns normally attack only when defending themselves or their territories. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Retributive Strike (Su): Whenever a gray unicorn is struck by a melee attack (including melee touch delivered spells) the attacker must succeed on a DC 18 Fortitude save or take damage equal to that inflicted upon the unicorn. The damage dealt to the attacker is not subject to negation or reduction because of resistance, immunity, damage reduction, spell resistance, or the like. The save DC is Charisma-based.
Spell-Like Abilities: Gray unicorns can use detect evil at will as a free action. Once per day a gray unicorn can use greater teleport to move anywhere within its territory (an area of grasslands of up to ten miles across). It cannot teleport beyond the boundaries of its territory nor back from outside.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a gray unicorn has a +6 racial bonus on the check.
Skills: Gray unicorns have a +4 racial bonus on Move Silently checks. *Gray unicorns have a +3 competence bonus on Survival checks within the boundaries of its territory.
Originally appeared in Dragon Magazine #190 (1993).
http://www.enworld.org/forum/general-monster-talk/271060-special-conversion-thread-unicorns.html
Unicorn, Gray
Large Magical Beast
Hit Dice: 3d10+18 (34 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 18 (–1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/+12
Attack: Horn +10 melee (1d6+8)
Full Attack: Horn +10 melee (1d6+8) and 2 hooves +3 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Retributive strike
Special Qualities: Darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, scent, spell-like abilities, spell resistance 13, telepathy 60 ft., wild empathy
Saves: Fort +9, Ref +6, Will +6
Abilities: Str 20, Dex 17, Con 22, Int 10, Wis 21, Cha 24
Skills: Jump +15, Listen +11, Move Silently +9, Spot +11, Survival +8*
Feats: Alertness, Skill Focus (Survival)
Environment: Warm plains
Organization: Solitary, pair, or herd (3–10)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Large)
Level Adjustment: +4 (cohort)
This powerful, equine creature has a gray coat and big, lively gray eyes. Long, silky gray hair hangs down in a mane and forelock. A single grayish horn, about 2 feet long, grows from the center of the forehead. The hooves are cloven.
Gray unicorns (sometimes called “graycorns”) are bastions of neutrality. Gray unicorns wander subtropical grasslands in herds, each consisting of one stallion and several mares.
Lone gray unicorns occasionally allow themselves to be tamed and ridden by female humanoid creatures who display a complete focus on neutrality. Such a gray unicorn, if treated kindly, is the creature's loyal steed and protector for life, even accompanying her beyond its territory.
A typical adult gray unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.
Gray unicorns speak Sylvan and Common.
COMBAT
Gray unicorns normally attack only when defending themselves or their territories. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Retributive Strike (Su): Whenever a gray unicorn is struck by a melee attack (including melee touch delivered spells) the attacker must succeed on a DC 18 Fortitude save or take damage equal to that inflicted upon the unicorn. The damage dealt to the attacker is not subject to negation or reduction because of resistance, immunity, damage reduction, spell resistance, or the like. The save DC is Charisma-based.
Spell-Like Abilities: Gray unicorns can use detect evil at will as a free action. Once per day a gray unicorn can use greater teleport to move anywhere within its territory (an area of grasslands of up to ten miles across). It cannot teleport beyond the boundaries of its territory nor back from outside.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a gray unicorn has a +6 racial bonus on the check.
Skills: Gray unicorns have a +4 racial bonus on Move Silently checks. *Gray unicorns have a +3 competence bonus on Survival checks within the boundaries of its territory.
Originally appeared in Dragon Magazine #190 (1993).
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