Cleon
Legend
I'm fine with the good saves and Unholy Resilience. I don't usually have much problem with making a monster tougher within reason.
Skills look good. I'm also fine with those three feats. If you want to make TWF a bonus, we could always go with Weapon Focus or something.
Might as well. Although I'd be game for something a little more exciting than Weapon Focus.
Alternatively, we could keep TWF a standard feat and give it Weapon Specialization (kiseru) as a bonus feat.
Come to think of it, the quill pen should be equivalent to a masterwork weapon, or rather a +1 weapon, since it's a magic item with a custom melee weapon special ability. The original monster had the same THAC0 with both weapons.
I've also realized that at some stage I accidentally cut out unarmed strike from its Martial Artistry meaning it has no weapon it can use its flurry of blows with - better fix that. I'll just change slow fall to unarmed strike.
PS. Was just going to see the next thing to add and realized that the full attack should probably be kiseru and quill pen what with TWF.
I was waiting until we decided on the Two-Weapon-Fighting position before add the dual-wielding. I'll specify the Quill Pen is considered a light weapon in the text (at least for TWF purposes) just for clarity.
Updating the Paper Warrior Working Draft.
Tactics: starts at range folding origami, then uses both kiseru and quill in melee?
I would suggest it prefers to cast a standard action spell while folding two origami as a move action. If it's penned in it would prefer to fold four origami to defend itself, but resorts to two weapon fighting plus folding a single origami if it's low on paper.
Come to think of it, that would require the Paper Warrior be very static and hence boring. How about changing "As a move-equivalent action, it can fold up to two pieces of paper into the shape of a creature and breathe upon them" to "As part of a normal move action, it can…" Then the Paper Warrior can maneuver around the battlefield while paper folding.
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