I think so, but we might need to adjust as we work out the different stat blocks. It's certainly a good place to start.
I think I was misunderstood upthread. While I agreed to the name "Absorb Corpse" and the basic premise, I still think we need to explain at what point it becomes Large (and probably Huge) as it adds additional bodies.
I've attached its picture to help put it in perspective.
I've made the update.
I've also changed the name from "Zombie Lost Soul" to "Corporeal Lost Soul", since "Zombie" might become confusing.
Where are we going to add the stats for a "single-body lost soul"? Make it an underbar?
New Lost Souls
Most lost souls are an amalgamation of multiple bodies, but a newly created consists of a single animated corpse. Such "single body" lost souls resemble zombies, but have the same stats as a human commoner skeleton with a lost soul's Absorb Corpse special ability, except that have DR 5/slashing instead of 5/bludgeoning?. They have none of a regular lost souls' other special attacks (fear, gnaw, improved grab) or qualities (all-around vision, fast healing, unholy toughness).
A new lost soul will instinctively seek out other lost souls to merge with, so they rarely stay single-bodied for long.
Well it increases in size as it gains hit dice through Absorb Corpse according to its Advancement entry, which is currently "3-5 HD (Medium); 6-8 HD (Large)".
The original had 2-8 HD at 1 HD per corpse, but that picture sure looks like they can get Huge or bigger, and there seems to be a sight more than 8 corpses in the mix.
How about going up to Gargantua. I'm thinking of keeping the +4 HD for the first size increase, suggesting something like:
3-5 HD (Medium); 6-9 HD (Large); 10-15 HD (Huge); 16-24 HD (Gargantua)
Is that all right by you?
Cleon said:Any preferences for the "single body" lost souls and the DR/slashing question?